Scriptum/Assets/Resources/Items
2022-12-22 03:38:00 +01:00
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Axe.asset BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Axe.asset.meta Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Axe.prefab Hot Fix - pickable items 2022-12-06 02:39:33 +01:00
Axe.prefab.meta Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Basic Sword.asset BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Basic Sword.asset.meta BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Basic Sword.prefab BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Basic Sword.prefab.meta BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Chestplate.asset Items effects template 2022-12-22 03:38:00 +01:00
Chestplate.asset.meta Merge branch 'refactoring' into saving-module 2022-11-24 03:48:23 +01:00
Chestplate.prefab BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Chestplate.prefab.meta Merge branch 'refactoring' into saving-module 2022-11-24 03:48:23 +01:00
Gold Ore.asset Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Gold Ore.asset.meta Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Gold Ore.prefab Hot Fix - pickable items 2022-12-06 02:39:33 +01:00
Gold Ore.prefab.meta Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Pickaxe.asset Items effects template 2022-12-22 03:38:00 +01:00
Pickaxe.asset.meta Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Pickaxe.prefab Hot Fix - pickable items 2022-12-06 02:39:33 +01:00
Pickaxe.prefab.meta Panel refactoring - chest & make chast dynamics 2022-11-19 17:02:31 +01:00
Private Helmet.asset BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Private Helmet.asset.meta BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Private Helmet.prefab BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00
Private Helmet.prefab.meta BUILD - hot fix after merge 2022-11-28 00:52:47 +01:00