75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
using System;
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using UnityEngine;
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[System.Serializable]
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public abstract class ItemData : ModelData<Item, Item>
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{
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[SerializeField]
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public string description;
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[SerializeField]
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public int level;
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[SerializeField]
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public int value;
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[SerializeField]
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public int price;
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[SerializeField]
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public string imageName;
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protected override string SPRITE_LOCALIZATION => "Sprites/Object Sprites/";
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protected override string MODEL_LOCALIZATION => "Items/";
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public ItemData(Item item) : base(item.id, item.name, item.itemModel.name)
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{
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description = item.description;
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level = item.level;
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value = item.value;
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price = item.price;
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imageName = item.image.name;
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}
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public override Item MapDataToObject(string prefarbAssetName)
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{
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/* Debug.Log(MODEL_LOCALIZATION + prefarbAssetName + ".asset"); */
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return TryFindResource(prefarbAssetName);
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///
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// DONT OVERWRITE PROPERTIES BECOUSE ITS EDIT MAIN OBJECT IN ASSET/
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///
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// equippableItem.StrengthBonus = strengthBonus;
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// equippableItem.EnduranceBonus = enduranceBonus;
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// equippableItem.InteligenceBonus = inteligenceBonus;
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// equippableItem.VitalityBonus = vitalityBonus;
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// equippableItem.isStackable = isStackable;
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// equippableItem.EquipmentTypeEnum = equipmentType;
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// Item item = base.MapDataToItem(prefarbAssetName);
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// equippableItem.Name = item.Name;
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// equippableItem.Description = item.Description;
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// equippableItem.Level = item.Level;
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// equippableItem.ItemModel = item.ItemModel;
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// equippableItem.Image = item.Image;
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}
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public override Item MapDataToObject()
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{
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return TryFindResource(modelName);
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}
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protected override Item TryFindResource(string modelName)
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{
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var resource = Resources.Load<Item>(MODEL_LOCALIZATION + modelName);
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if (!resource)
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throw new System.Exception($"Resource {modelName} not found!!");
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return resource;
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}
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}
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