62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
[System.Serializable]
|
|
[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/Items")]
|
|
public class Item : ScriptableObject
|
|
{
|
|
public int id;
|
|
public int Id
|
|
{
|
|
get { return id; }
|
|
set { id = value; }
|
|
}
|
|
|
|
public string name;
|
|
public string Name
|
|
{
|
|
get { return name; }
|
|
set { name = value; }
|
|
}
|
|
|
|
public string description;
|
|
public string Description
|
|
{
|
|
get { return description; }
|
|
set { description = value; }
|
|
}
|
|
|
|
public int level;
|
|
public int Level
|
|
{
|
|
get { return level; }
|
|
set { level = value; }
|
|
}
|
|
|
|
public Sprite image;
|
|
public Sprite Image
|
|
{
|
|
get { return image; }
|
|
set { image = value; }
|
|
}
|
|
|
|
// to handle object created on scene for example after removing from inventory
|
|
public GameObject itemModel;
|
|
public GameObject ItemModel
|
|
{
|
|
get { return itemModel; }
|
|
set { itemModel = value; }
|
|
}
|
|
|
|
public Item(string _name, string _description, int _level, GameObject _itemModel, Sprite _image)
|
|
{
|
|
this.Name = _name;
|
|
this.Description = _description;
|
|
this.Level = _level;
|
|
this.ItemModel = _itemModel;
|
|
this.Image = _image;
|
|
}
|
|
}
|