Scriptum/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondion.cs
2022-12-27 15:24:26 +01:00

27 lines
681 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
class KillMissionCondion : MissionCondition
{
public KillMissionCondion()
{
Type = MissionTypeEnum.Kill;
}
public KillMissionCondion(MissionCondition missionCondition)
{
Type = MissionTypeEnum.Kill;
// Convert base type Subject on specified sub-class (with own functions)
RequiredElements.Clear();
foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
{
RequiredElements.Add(new KillRequiredSubject(requiredSubject));
}
}
}