Scriptum/Assets/Scripts/REFACTORING/Models/Mission/MissionData.cs
2023-01-01 17:03:35 +01:00

35 lines
795 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
[Serializable]
class MissionData : ModelData<Mission>
{
[SerializeField]
public MissionStatusEnum Status = MissionStatusEnum.None;
[SerializeField]
public int CurrentStep = 0;
[SerializeField]
public List<MissionStepData> MissionStepsDataList = new List<MissionStepData>();
public override Mission MapDataToObject(string prefarbAssetName)
{
throw new NotImplementedException();
}
public override Mission MapDataToObject()
{
throw new NotImplementedException();
}
protected override Mission TryFindResource(string modelName)
{
throw new NotImplementedException();
}
}