46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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[Serializable]
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//abstract - changed for Unity Inspector visualisation requirements
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public class RequiredSubjectData : IModelMapper<RequiredSubject>
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{
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protected virtual string SPRITE_LOCALIZATION => "Sprites/Object Sprites/";
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protected virtual string MODEL_LOCALIZATION => "";
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[SerializeField]
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public int RequiredAmount;
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[SerializeField]
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public string RequiredObjectName;
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public RequiredSubjectData(int requiredAmount)
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{
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RequiredAmount = requiredAmount;
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}
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public RequiredSubjectData(int requiredAmount, string requiredObjectName)
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{
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RequiredAmount = requiredAmount;
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RequiredObjectName = requiredObjectName;
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}
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public RequiredSubjectData(RequiredSubject requiredSubject)
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{
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RequiredAmount = requiredSubject.RequiredAmount;
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RequiredObjectName = requiredSubject.RequiredObject.name; // NAME of the PREFAB
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}
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// abstract
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public virtual RequiredSubject MapDataToObject(string prefarbAssetName) { return new RequiredSubject(0); } // { return new RequiredSubject(RequiredAmount, RequiredObjectName); }
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// abstarct
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public virtual RequiredSubject MapDataToObject() { return new RequiredSubject(0); } // { return new RequiredSubject(RequiredAmount, RequiredObjectName); }
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}
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