95 lines
1.7 KiB
C#
95 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class NPCDialogue : MonoBehaviour
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{
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public Text nameText;
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public Text dialogueText;
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public Dialogue dialogue;
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private Queue<string> sentences;
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public GameObject Panel;
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bool triggered = false;
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void Start()
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{
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sentences = new Queue<string>();
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}
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public void TriggerDialogue()
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{
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StartDialogue(dialogue);
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}
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void OnTriggerExit2D(Collider2D collision)
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{
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if (Panel != null)
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{
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Panel.SetActive(false);
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}
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triggered = false;
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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triggered = true;
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}
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}
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void Update()
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{
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if (triggered)
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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if (Panel != null)
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{
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Panel.SetActive(true);
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}
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StartDialogue(dialogue);
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}
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}
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}
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public void StartDialogue(Dialogue dialogue)
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{
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nameText.text = dialogue.name;
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sentences.Clear();
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foreach(string sentence in dialogue.sentences)
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{
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sentences.Enqueue(sentence);
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}
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DisplayNextSentence();
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}
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public void DisplayNextSentence()
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{
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if (sentences.Count == 0)
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{
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EndDialogue();
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return;
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}
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string sentence = sentences.Dequeue();
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dialogueText.text = sentence;
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}
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void EndDialogue()
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{
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Panel.SetActive(false);
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}
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}
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