34 lines
686 B
C#
34 lines
686 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DisplayHealthStatus : MonoBehaviour
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{
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public GameObject healthText;
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public static KeyCode keyToHealth;
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private void Start()
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{
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DisplayExpStatus.keyToExp = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(keyToHealth))
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{
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healthText.SetActive(true);
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}
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if (Input.GetKeyUp(keyToHealth))
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{
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healthText.SetActive(false);
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}
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}
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}
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