26 lines
435 B
C#
26 lines
435 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
class EntryEventObserver : MonoBehaviour
|
|
{
|
|
private void Start()
|
|
{
|
|
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
|
|
}
|
|
|
|
public void LeveEventInfo()
|
|
{
|
|
GameObject.FindObjectOfType<DungeonManager>().gameObject.GetComponent<DungeonManager>().ChangeState();
|
|
}
|
|
}
|
|
|