Scriptum/Assets/DisplayExpStatus.cs
2023-01-10 04:21:36 +01:00

30 lines
645 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisplayExpStatus : MonoBehaviour
{
public GameObject expText;
public static KeyCode keyToExp;
private void Start()
{
DisplayHealthStatus.keyToHealth = (KeyCode) System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("EXP HEALTH"));
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(keyToExp))
{
expText.SetActive(true);
}
if (Input.GetKeyUp(keyToExp))
{
expText.SetActive(false);
}
}
}