Scriptum/Assets/Scripts/Item/PickableController.cs
2022-06-12 17:18:43 +02:00

31 lines
734 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PickableController : MonoBehaviour
{
public EquippableItem item;
public void Start()
{
item.Name = gameObject.name;
string pickaxe = PlayerPrefs.GetString("pickaxe1");
if(pickaxe == "picked")
{
gameObject.SetActive(false);
}
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
InventoryManager.Instance.AddToInventory(this.item);
string pickaxe = "picked";
PlayerPrefs.SetString("pickaxe1", pickaxe);
gameObject.SetActive(false);
}
}
}