134 lines
3.2 KiB
C#
134 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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Rigidbody2D rb;
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private Animator myAnimator;
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public float walkSpeed = 4f;
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float speedLimiter = 0.7f;
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float inputHorizontal;
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float inputVertical;
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public FloatValue maxHealth;
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public float health;
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private bool attack;
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public GameObject Panel;
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private bool inRange = false;
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public ParticleSystem dmgParticleSystem;
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private bool canWalk = true;
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void Start()
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{
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rb = gameObject.GetComponent<Rigidbody2D>();
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myAnimator = GetComponent<Animator>();
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health = maxHealth.initialValue;
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walkSpeed = 4f;
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}
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public void TakeDamage(float damage)
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{
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health = health - damage;
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var em = dmgParticleSystem.emission;
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em.enabled = true;
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StartCoroutine(Timer());
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if (health <= 0)
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{
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Panel.SetActive(true);
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walkSpeed = 0f;
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}
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}
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IEnumerator Timer()
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{
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yield return new WaitForSeconds(0.2f);
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var em = dmgParticleSystem.emission;
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em.enabled = false;
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}
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private void HandleAttacks()
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{
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if (attack)
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{
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myAnimator.SetTrigger("attack");
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}
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}
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private void HandleInput()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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attack = true;
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}
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}
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private void ResetValues()
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{
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attack = false;
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}
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void Update()
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{
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//if (canWalk == true)
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//{
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inputHorizontal = Input.GetAxisRaw("Horizontal");
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inputVertical = Input.GetAxisRaw("Vertical");
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myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
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myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
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if (inputHorizontal != 0)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else if (inputVertical != 0)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else
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{
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myAnimator.SetFloat("speed", 0);
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}
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if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
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{
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myAnimator.SetFloat("lastMoveX", inputHorizontal);
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myAnimator.SetFloat("lastMoveY", inputVertical);
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}
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//}
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HandleInput();
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}
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void FixedUpdate()
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{
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if(canWalk == true)
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{
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if (inputHorizontal != 0 || inputVertical != 0)
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{
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if (inputHorizontal != 0 && inputVertical != 0)
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{
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inputHorizontal *= speedLimiter;
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inputVertical *= speedLimiter;
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}
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rb.velocity = new Vector2(inputHorizontal * walkSpeed, inputVertical * walkSpeed);
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}
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else
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{
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rb.velocity = new Vector2(0f, 0f);
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}
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}
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HandleAttacks();
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ResetValues();
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}
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}
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