Scriptum/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs
2022-11-24 03:03:30 +01:00

23 lines
681 B
C#

using System.Collections.Generic;
using UnityEngine;
public class InventoryDataListManager : DataListManager<IndexValuePair<int, EquippableItem>> // or maybe EquippableItem - but its get conflicts...
{
public new DataListManager<IndexValuePair<int, EquippableItem>> SetUiManager(ref InventoryUIManager _uiManager)
{
uiManager = _uiManager;
return this;
}
public override void AddElementToList(IndexValuePair<int, EquippableItem> newElement)
{
Elements.Add(newElement);
}
public override void RemoveElementFromList(IndexValuePair<int, EquippableItem> element)
{
throw new System.NotImplementedException();
}
}