Scriptum/Assets/Scripts/Item/EquippableItem.cs
kabix09 602c94726a Add scene manager for items
Start rebuild Save & Load game system
2022-06-19 01:25:49 +02:00

42 lines
806 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum EquipmentType
{
Helmet,
Chest,
Gloves,
Boots,
Weapon,
Potion,
Bracelet,
Necklet,
Ring,
Other
}
[CreateAssetMenu]
[System.Serializable]
public class EquippableItem : Item
{
public int StrengthBonus;
public int AgilityBonus;
public int InteligenceBonus;
public int VitalityBonus;
[Space]
public bool isStackable = false;
[Space]
public EquipmentType EquipmentType;
public EquippableItem(){}
public EquippableItem(Item _item) : base(_item){}
public EquippableItem(string _name, string _description, int _level, GameObject _itemModel, Sprite _image) : base(_name, _description, _level, _itemModel, _image)
{
}
}