Scriptum/Assets/Scripts/REFACTORING/Application/Mission/Save/Condition/MissionConditionDataListManager.cs
2023-01-03 22:44:24 +01:00

23 lines
683 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class MissionConditionDataListManager : DataListManager<IndexValuePair<string, List<MissionConditionData>>>
{
// WE DONT NEED HERE UI MANAGER - because dialoges ane;t associated with ui panels in way like inventory / chest or shop
public override void AddElementToList(IndexValuePair<string, List<MissionConditionData>> newElement)
{
Elements.Add(newElement);
}
public override void RemoveElementFromList(IndexValuePair<string, List<MissionConditionData>> element)
{
throw new NotImplementedException();
}
}