104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Runtime.Serialization.Formatters.Binary;
|
|
using UnityEngine;
|
|
|
|
|
|
class SaveMissionManager : SaveModelSystem<MissionData>
|
|
{
|
|
public override bool SaveModelItem(MissionData model)
|
|
{
|
|
return base.SaveModelItem(model);
|
|
}
|
|
|
|
public override bool SaveModelList(List<MissionData> list)
|
|
{
|
|
BinaryFormatter formatter = new BinaryFormatter();
|
|
|
|
Debug.Log("Saved Mision list at " + Path);
|
|
|
|
if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
|
|
|
|
/* Main logic of conversion data format */
|
|
var data = list; // ConvertObjectsListToListOfDataModels(list);
|
|
|
|
FileStream stream = new FileStream(
|
|
Path + GetFileName(ObjectListName),
|
|
FileMode.Create
|
|
);
|
|
|
|
formatter.Serialize(stream, data);
|
|
stream.Close();
|
|
|
|
return true;
|
|
}
|
|
|
|
public override MissionData LoadModelItem()
|
|
{
|
|
return base.LoadModelItem();
|
|
}
|
|
|
|
public override List<MissionData> LoadModelList()
|
|
{
|
|
string path = Path + GetFileName(ObjectListName);
|
|
|
|
if (File.Exists(path))
|
|
{
|
|
BinaryFormatter formatter = new BinaryFormatter();
|
|
FileStream stream = new FileStream(path, FileMode.Open);
|
|
|
|
List<MissionData> missionsList = formatter.Deserialize(stream) as List<MissionData>;
|
|
stream.Close();
|
|
|
|
return missionsList; // ConvertListOfDataModelsToListOfObject(questsList);
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("Save file not found in " + path);
|
|
}
|
|
|
|
return new List<MissionData>();
|
|
}
|
|
|
|
// ----------------- USELLES IN THIS CLASS -----------------
|
|
#region unused
|
|
// Support function
|
|
|
|
// 1. From model to data format
|
|
public static MissionData ConvertObjectToDataModel(Mission model)
|
|
{
|
|
return new MissionData(model);
|
|
}
|
|
|
|
public static List<MissionData> ConvertObjectsListToListOfDataModels(List<Mission> modelsList)
|
|
{
|
|
List<MissionData> convertedList = new List<MissionData>();
|
|
|
|
foreach (Mission model in modelsList)
|
|
{
|
|
convertedList.Add(ConvertObjectToDataModel(model));
|
|
}
|
|
|
|
return convertedList;
|
|
}
|
|
|
|
// 2. From data to model format
|
|
public static Mission ConvertDataModelToObject(MissionData dataModel)
|
|
{
|
|
return (Mission)dataModel.MapDataToObject();
|
|
}
|
|
|
|
public static List<Mission> ConvertListOfDataModelsToListOfObject(List<MissionData> dataModelsList)
|
|
{
|
|
List<Mission> convertedList = new List<Mission>();
|
|
|
|
foreach (MissionData dataModel in dataModelsList)
|
|
{
|
|
convertedList.Add(ConvertDataModelToObject(dataModel));
|
|
}
|
|
|
|
return convertedList;
|
|
}
|
|
#endregion
|
|
}
|