Scriptum/Assets/Scripts/REFACTORING/Application/UI/MainMenu/Continue.cs
2022-12-06 01:27:02 +01:00

14 lines
266 B
C#

using UnityEditor;
using UnityEngine;
public class Continue : MonoBehaviour
{
public void SetStatus()
{
OnMapAppearanceMethod.GameStatus = GameStatus.Continue;
OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.LoadGame;
}
}