Scriptum/Assets/Scripts/REFACTORING/Domain/Enum/NPCStateEnum.cs
KrolMel cd678552bb Added Enemies in Cave
Also prepared Wizard Script
2022-12-11 23:06:16 +01:00

15 lines
221 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public enum NPCStateEnum
{
None,
Pending,
Walking,
Attacking,
Talking,
Trading
}