50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class DialogueModel //<TPanel> where TPanel : AbstractPanel
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{
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[NonSerialized]
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public string Header;
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public Func<string, DialogueModel, Panel> Panel = PanelFactory.BasePanel;
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[SerializeField]
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public string Sentence; // { get; set; } // make set private but this will block inspector
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[SerializeField]
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public List<PanelButtonStepModel> Buttons = new List<PanelButtonStepModel>();
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public DialogueModel() { }
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public DialogueModel(string _sentence)
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{
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Sentence = _sentence;
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}
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public DialogueModel(string _sentence, string _header)
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{
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Sentence = _sentence;
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Header = _header;
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}
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public DialogueModel(string _sentence, List<PanelButtonStepModel> _buttonsModelsList)
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{
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Sentence = _sentence;
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Buttons = _buttonsModelsList;
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}
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public DialogueModel(string _sentence, string _header, List<PanelButtonStepModel> _buttonsModelsList)
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{
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Sentence = _sentence;
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Header = _header;
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Buttons = _buttonsModelsList;
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}
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} |