41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class GoldOre : MonoBehaviour
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{
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[SerializeField] public GameObject goldOre;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void DropItem()
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{
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GameObject globalGUI = GameObject.FindGameObjectWithTag("ItemCollection");
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if(globalGUI)
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{
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GameObject droppedItem = Instantiate(goldOre, gameObject.transform.position, Quaternion.identity, globalGUI.transform);
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// Object and also ith binded piclable object gets "(Clone)" to its names - we must cut it
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droppedItem.name = goldOre.name;
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droppedItem.transform.localScale = new Vector3(2, 2, 2);
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//droppedItem.GetComponent<PickableController>().item.name = goldOre.name;
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//droppedItem.GetComponent<PickableController>().HandleIndexInScelenObjectList =
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SceneEquippableItemManager.Instance.AddDynamicItem(droppedItem);
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} else {
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Debug.Log("Can't find global GUI object!!!");
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}
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}
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}
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