99 lines
2.8 KiB
C#
99 lines
2.8 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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using UnityEngine;
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public class SaveChestManager : SaveModelSystem<ChestPrefabAsset>
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{
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public override bool SaveModelItem(ChestPrefabAsset model)
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{
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return base.SaveModelItem(model);
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}
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public override bool SaveModelList(List<ChestPrefabAsset> list)
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{
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BinaryFormatter formatter = new BinaryFormatter();
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Debug.Log("Saved Chest at " + Path);
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if (!Directory.Exists(Path)) Directory.CreateDirectory(Path);
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/* Main logic of conversion data format */
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var data = ConvertObjectsListToListOfDataModels(list);
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FileStream stream = new FileStream(
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Path + GetFileName(ObjectListName),
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FileMode.Create
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);
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formatter.Serialize(stream, data);
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stream.Close();
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return true;
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}
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public override ChestPrefabAsset LoadModelItem()
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{
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return base.LoadModelItem();
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}
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public override List<ChestPrefabAsset> LoadModelList()
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{
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string path = Path + GetFileName(ObjectListName);
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if (File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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List<ChestPrefabAssetData> questsList = formatter.Deserialize(stream) as List<ChestPrefabAssetData>;
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stream.Close();
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return ConvertListOfDataModelsToListOfObject(questsList);
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}
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else
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{
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Debug.Log("Save file not found in " + path);
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}
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return new List<ChestPrefabAsset>();
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}
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// Support function
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// 1. From model to data format
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public static ChestPrefabAssetData ConvertObjectToDataModel(ChestPrefabAsset model)
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{
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return new ChestPrefabAssetData(model);
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}
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public static List<ChestPrefabAssetData> ConvertObjectsListToListOfDataModels(List<ChestPrefabAsset> modelsList)
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{
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List<ChestPrefabAssetData> convertedList = new List<ChestPrefabAssetData>();
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foreach(ChestPrefabAsset model in modelsList)
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{
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convertedList.Add(ConvertObjectToDataModel(model));
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}
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return convertedList;
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}
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// 2. From data to model format
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public static ChestPrefabAsset ConvertDataModelToObject(ChestPrefabAssetData dataModel)
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{
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return (ChestPrefabAsset)dataModel.MapDataToPrefabAssetModel();
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}
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public static List<ChestPrefabAsset> ConvertListOfDataModelsToListOfObject(List<ChestPrefabAssetData> dataModelsList)
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{
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List<ChestPrefabAsset> convertedList = new List<ChestPrefabAsset>();
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foreach (ChestPrefabAssetData dataModel in dataModelsList)
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{
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convertedList.Add(ConvertDataModelToObject(dataModel));
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}
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return convertedList;
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}
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} |