Scriptum/Assets/LetterText.cs

37 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LetterText : MonoBehaviour
{
public Text letterText;
private string language;
// Start is called before the first frame update
void Start()
{
language = PlayerPrefs.GetString("language");
if (PlayerPrefs.HasKey("language"))
{
language = PlayerPrefs.GetString("language");
if (language == "English")
{
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
}
else if (language == "Polish")
{
letterText.text = "Przynies mi spadek po mojej rodzinie, ktory zostal skradziony przez bandytow chowajacych sie w pobliskiej jaskini, a zostaniesz hojnie nagrodzony.";
}
}
else
{
letterText.text = "Bring back my family heirloom that was stolen by bandits hiding in the nearby cave and I will reward you generously.";
}
}
}