69 lines
2.0 KiB
C#
69 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Script to reset player stuf like
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/// - missions list
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/// - items
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/// - equipment
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/// - health
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/// - exp
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/// </summary>
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public class ResetPlayer : MonoBehaviour
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{
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public bool isAfterReset = false;
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void Update()
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{
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if (!isAfterReset)
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ResetPlayerData();
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}
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void ResetPlayerData()
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{
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if (
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EquipmentDataManager.Instance == null ||
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SceneInventoryDataManager.Instance == null ||
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SceneTaskDataManager.Instance == null
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) return;
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if (PlayerPrefs.GetString("gateway.sourceMapName") == "SampleScene")
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{
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isAfterReset = true;
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// Clear panels data
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EquipmentDataManager.Instance.ClearListOfElements();
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SceneInventoryDataManager.Instance.ClearListOfElements();
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SceneTaskDataManager.Instance.ClearListOfElements();
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// Clear Account balance
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AccountBalanceManager.Instance.SetAccountBalanceValue(0);
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var saveController = GameObject.FindObjectOfType<SaveController>();
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saveController.SavePlayerEquipmentItems();
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saveController.SavePlayerInventory();
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saveController.SavePlayerQuests();
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saveController.SaveAccountBalance();
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// Player reset lvl, exp & health
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var playerAgent = GameObject.FindGameObjectWithTag("Player");
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playerAgent.GetComponent<Player>().currentHealth = PlayerPrefs.GetFloat("maxHealth");
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PlayerPrefs.SetFloat("health-S", PlayerPrefs.GetFloat("maxHealth"));
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PlayerPrefs.SetFloat("health", PlayerPrefs.GetFloat("maxHealth"));
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/*
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playerAgent.GetComponent<Player>().exp = 0;
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PlayerPrefs.SetFloat("exp-S", 0);
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playerAgent.GetComponent<Player>().lvl = 1;
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PlayerPrefs.SetInt("lvl-S", 1);
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*/
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playerAgent.GetComponent<Player>().SaveCheckpoint();
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}
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}
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}
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