31 lines
564 B
C#
31 lines
564 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StickToObject : MonoBehaviour
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{
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public GameObject Obj;
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private Transform objectTransform;
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void Start()
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{
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objectTransform = Obj.transform;
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}
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void LateUpdate()
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{
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Vector3 temp = transform.position;
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temp.x = objectTransform.position.x;
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temp.y = objectTransform.position.y;
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transform.position = temp;
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if(Obj.active == false)
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{
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gameObject.SetActive(false);
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}
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}
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}
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