34 lines
743 B
C#
34 lines
743 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerDoor : DetectionZone
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{
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public string DoorOpenAnimatorParamName = "DoorOpen";
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public static bool ableToOpen = false;
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Animator animator;
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void Start(){
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animator = GetComponent<Animator>();
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}
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void Update() {
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if(detectedObjs.Count > 0) {
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animator.SetBool(DoorOpenAnimatorParamName, true);
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ableToOpen = true;
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} else {
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animator.SetBool(DoorOpenAnimatorParamName, false);
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}
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}
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public void triggerDoor()
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{
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animator = GetComponent<Animator>();
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animator.SetBool(DoorOpenAnimatorParamName, true);
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}
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}
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