Projekt_AI-Automatyczny_saper/venv/Lib/site-packages/pygame/tests/constants_test.py

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2021-03-13 21:16:35 +01:00
import unittest
import pygame.constants
SDL2 = pygame.get_sdl_version()[0] >= 2
# K_* and KSCAN_* common names.
K_AND_KSCAN_COMMON_NAMES = (
"UNKNOWN",
"BACKSPACE",
"TAB",
"CLEAR",
"RETURN",
"PAUSE",
"ESCAPE",
"SPACE",
"COMMA",
"MINUS",
"PERIOD",
"SLASH",
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"SEMICOLON",
"EQUALS",
"LEFTBRACKET",
"BACKSLASH",
"RIGHTBRACKET",
"DELETE",
"KP0",
"KP1",
"KP2",
"KP3",
"KP4",
"KP5",
"KP6",
"KP7",
"KP8",
"KP9",
"KP_PERIOD",
"KP_DIVIDE",
"KP_MULTIPLY",
"KP_MINUS",
"KP_PLUS",
"KP_ENTER",
"KP_EQUALS",
"UP",
"DOWN",
"RIGHT",
"LEFT",
"INSERT",
"HOME",
"END",
"PAGEUP",
"PAGEDOWN",
"F1",
"F2",
"F3",
"F4",
"F5",
"F6",
"F7",
"F8",
"F9",
"F10",
"F11",
"F12",
"F13",
"F14",
"F15",
"NUMLOCK",
"CAPSLOCK",
"SCROLLOCK",
"RSHIFT",
"LSHIFT",
"RCTRL",
"LCTRL",
"RALT",
"LALT",
"RMETA",
"LMETA",
"LSUPER",
"RSUPER",
"MODE",
"HELP",
"PRINT",
"SYSREQ",
"BREAK",
"MENU",
"POWER",
"EURO",
)
if SDL2:
K_AND_KSCAN_COMMON_NAMES += (
"KP_0",
"KP_1",
"KP_2",
"KP_3",
"KP_4",
"KP_5",
"KP_6",
"KP_7",
"KP_8",
"KP_9",
"NUMLOCKCLEAR",
"SCROLLLOCK",
"RGUI",
"LGUI",
"PRINTSCREEN",
"CURRENCYUNIT",
"CURRENCYSUBUNIT",
)
# Constants that have the same value.
K_AND_KSCAN_COMMON_OVERLAPS = ()
if SDL2:
K_AND_KSCAN_COMMON_OVERLAPS += (
("KP0", "KP_0"),
("KP1", "KP_1"),
("KP2", "KP_2"),
("KP3", "KP_3"),
("KP4", "KP_4"),
("KP5", "KP_5"),
("KP6", "KP_6"),
("KP7", "KP_7"),
("KP8", "KP_8"),
("KP9", "KP_9"),
("NUMLOCK", "NUMLOCKCLEAR"),
("SCROLLOCK", "SCROLLLOCK"),
("LSUPER", "LMETA", "LGUI"),
("RSUPER", "RMETA", "RGUI"),
("PRINT", "PRINTSCREEN"),
("BREAK", "PAUSE"),
("EURO", "CURRENCYUNIT"),
)
def create_overlap_set(constant_names):
"""Helper function to find overlapping constant values/names.
Returns a set of fronzensets:
set(frozenset(names of overlapping constants), ...)
"""
# Create an overlap dict.
overlap_dict = {}
for name in constant_names:
value = getattr(pygame.constants, name)
overlap_dict.setdefault(value, set()).add(name)
# Get all entries with more than 1 value.
overlaps = set()
for overlap_names in overlap_dict.values():
if len(overlap_names) > 1:
overlaps.add(frozenset(overlap_names))
return overlaps
class KConstantsTests(unittest.TestCase):
"""Test K_* (key) constants."""
# K_* specific names.
K_SPECIFIC_NAMES = (
"a",
"b",
"c",
"d",
"e",
"f",
"g",
"h",
"i",
"j",
"k",
"l",
"m",
"n",
"o",
"p",
"q",
"r",
"s",
"t",
"u",
"v",
"w",
"x",
"y",
"z",
"QUOTE",
"BACKQUOTE",
"EXCLAIM",
"QUOTEDBL",
"HASH",
"DOLLAR",
"AMPERSAND",
"LEFTPAREN",
"RIGHTPAREN",
"ASTERISK",
"PLUS",
"COLON",
"LESS",
"GREATER",
"QUESTION",
"AT",
"CARET",
"UNDERSCORE",
)
if SDL2:
K_SPECIFIC_NAMES += ("PERCENT",)
# Create a sequence of all the K_* constant names.
K_NAMES = tuple("K_" + n for n in K_AND_KSCAN_COMMON_NAMES + K_SPECIFIC_NAMES)
def test_k__existence(self):
"""Ensures K constants exist."""
for name in self.K_NAMES:
self.assertTrue(
hasattr(pygame.constants, name), "missing constant {}".format(name)
)
def test_k__type(self):
"""Ensures K constants are the correct type."""
for name in self.K_NAMES:
value = getattr(pygame.constants, name)
self.assertIs(type(value), int)
def test_k__value_overlap(self):
"""Ensures no unexpected K constant values overlap."""
EXPECTED_OVERLAPS = set(
[
frozenset(["K_" + n for n in item])
for item in K_AND_KSCAN_COMMON_OVERLAPS
]
)
overlaps = create_overlap_set(self.K_NAMES)
self.assertSetEqual(overlaps, EXPECTED_OVERLAPS)
@unittest.skipIf(not SDL2, "requires SDL2")
class KscanConstantsTests(unittest.TestCase):
"""Test KSCAN_* (scancode) constants."""
# KSCAN_* specific names.
KSCAN_SPECIFIC_NAMES = (
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
"APOSTROPHE",
"GRAVE",
"INTERNATIONAL1",
"INTERNATIONAL2",
"INTERNATIONAL3",
"INTERNATIONAL4",
"INTERNATIONAL5",
"INTERNATIONAL6",
"INTERNATIONAL7",
"INTERNATIONAL8",
"INTERNATIONAL9",
"LANG1",
"LANG2",
"LANG3",
"LANG4",
"LANG5",
"LANG6",
"LANG7",
"LANG8",
"LANG9",
"NONUSBACKSLASH",
"NONUSHASH",
)
# Create a sequence of all the KSCAN_* constant names.
KSCAN_NAMES = tuple(
"KSCAN_" + n for n in K_AND_KSCAN_COMMON_NAMES + KSCAN_SPECIFIC_NAMES
)
def test_kscan__existence(self):
"""Ensures KSCAN constants exist."""
for name in self.KSCAN_NAMES:
self.assertTrue(
hasattr(pygame.constants, name), "missing constant {}".format(name)
)
def test_kscan__type(self):
"""Ensures KSCAN constants are the correct type."""
for name in self.KSCAN_NAMES:
value = getattr(pygame.constants, name)
self.assertIs(type(value), int)
def test_kscan__value_overlap(self):
"""Ensures no unexpected KSCAN constant values overlap."""
EXPECTED_OVERLAPS = set(
[
frozenset(["KSCAN_" + n for n in item])
for item in K_AND_KSCAN_COMMON_OVERLAPS
]
)
overlaps = create_overlap_set(self.KSCAN_NAMES)
self.assertSetEqual(overlaps, EXPECTED_OVERLAPS)
class KmodConstantsTests(unittest.TestCase):
"""Test KMOD_* (key modifier) constants."""
# KMOD_* constant names.
KMOD_CONSTANTS = (
"KMOD_NONE",
"KMOD_LSHIFT",
"KMOD_RSHIFT",
"KMOD_SHIFT",
"KMOD_LCTRL",
"KMOD_RCTRL",
"KMOD_CTRL",
"KMOD_LALT",
"KMOD_RALT",
"KMOD_ALT",
"KMOD_LMETA",
"KMOD_RMETA",
"KMOD_META",
"KMOD_NUM",
"KMOD_CAPS",
"KMOD_MODE",
)
if SDL2:
KMOD_CONSTANTS += ("KMOD_LGUI", "KMOD_RGUI", "KMOD_GUI")
def test_kmod__existence(self):
"""Ensures KMOD constants exist."""
for name in self.KMOD_CONSTANTS:
self.assertTrue(
hasattr(pygame.constants, name), "missing constant {}".format(name)
)
def test_kmod__type(self):
"""Ensures KMOD constants are the correct type."""
for name in self.KMOD_CONSTANTS:
value = getattr(pygame.constants, name)
self.assertIs(type(value), int)
def test_kmod__value_overlap(self):
"""Ensures no unexpected KMOD constant values overlap."""
# KMODs that have the same values.
EXPECTED_OVERLAPS = set()
if SDL2:
EXPECTED_OVERLAPS.update(
[
frozenset(["KMOD_LGUI", "KMOD_LMETA"]),
frozenset(["KMOD_RGUI", "KMOD_RMETA"]),
frozenset(["KMOD_GUI", "KMOD_META"]),
]
)
overlaps = create_overlap_set(self.KMOD_CONSTANTS)
self.assertSetEqual(overlaps, EXPECTED_OVERLAPS)
def test_kmod__no_bitwise_overlap(self):
"""Ensures certain KMOD constants have no overlapping bits."""
NO_BITWISE_OVERLAP = (
"KMOD_NONE",
"KMOD_LSHIFT",
"KMOD_RSHIFT",
"KMOD_LCTRL",
"KMOD_RCTRL",
"KMOD_LALT",
"KMOD_RALT",
"KMOD_LMETA",
"KMOD_RMETA",
"KMOD_NUM",
"KMOD_CAPS",
"KMOD_MODE",
)
kmods = 0
for name in NO_BITWISE_OVERLAP:
value = getattr(pygame.constants, name)
self.assertFalse(kmods & value)
kmods |= value
def test_kmod__bitwise_overlap(self):
"""Ensures certain KMOD constants have overlapping bits."""
# KMODS that are comprised of other KMODs.
KMOD_COMPRISED_DICT = {
"KMOD_SHIFT": ("KMOD_LSHIFT", "KMOD_RSHIFT"),
"KMOD_CTRL": ("KMOD_LCTRL", "KMOD_RCTRL"),
"KMOD_ALT": ("KMOD_LALT", "KMOD_RALT"),
"KMOD_META": ("KMOD_LMETA", "KMOD_RMETA"),
}
if SDL2:
KMOD_COMPRISED_DICT.update({"KMOD_GUI": ("KMOD_LGUI", "KMOD_RGUI")})
for base_name, seq_names in KMOD_COMPRISED_DICT.items():
expected_value = 0 # Reset.
for name in seq_names:
expected_value |= getattr(pygame.constants, name)
value = getattr(pygame.constants, base_name)
self.assertEqual(value, expected_value)
################################################################################
if __name__ == "__main__":
unittest.main()