Projekt_AI-Automatyczny_saper/venv/Lib/site-packages/pygame/tests/key_test.py

113 lines
4.2 KiB
Python
Raw Permalink Normal View History

2021-03-13 21:16:35 +01:00
import os
import time
import unittest
import pygame
import pygame.key
SDL1 = pygame.get_sdl_version()[0] < 2
class KeyModuleTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
pygame.init()
@classmethod
def tearDownClass(cls):
pygame.quit()
def setUp(cls):
# This makes sure pygame is always initialized before each test (in
# case a test calls pygame.quit()).
if not pygame.get_init():
pygame.init()
if not pygame.display.get_init():
pygame.display.init()
def test_import(self):
"does it import"
import pygame.key
@unittest.skipIf(SDL1, "SDL1 always thinks it has keyboard focus.")
def test_get_focused(self):
focused = pygame.key.get_focused()
# If using SDL1, these tests should fail, as SDL1 always returns true,
# Kept tests as is, as this is probably wrong.
self.assertFalse(focused) #No window to focus
self.assertIsInstance(focused, int)
# Dummy video driver never gets keyboard focus.
if os.environ.get("SDL_VIDEODRIVER") != 'dummy':
# Positive test, fullscreen with events grabbed
display_sizes = pygame.display.list_modes()
if display_sizes == -1:
display_sizes = [(500, 500)]
pygame.display.set_mode(size = display_sizes[-1], flags = pygame.FULLSCREEN)
pygame.event.set_grab(True)
pygame.event.pump() #Pump event queue to get window focus on macos
focused = pygame.key.get_focused()
self.assertIsInstance(focused, int)
self.assertTrue(focused)
# Now test negative, iconify takes away focus
pygame.event.clear()
# TODO: iconify test fails in windows
if os.name != 'nt':
pygame.display.iconify()
# Apparent need to pump event queue in order to make sure iconify
# happens. See display_test.py's test_get_active_iconify
for _ in range(50):
time.sleep(0.01)
pygame.event.pump()
self.assertFalse(pygame.key.get_focused())
# Test if focus is returned when iconify is gone
pygame.display.set_mode(size = display_sizes[-1], flags = pygame.FULLSCREEN)
for i in range(50):
time.sleep(0.01)
pygame.event.pump()
self.assertTrue(pygame.key.get_focused())
# Test if a quit display raises an error:
pygame.display.quit()
with self.assertRaises(pygame.error) as cm:
pygame.key.get_focused()
def test_get_pressed(self):
states = pygame.key.get_pressed()
self.assertEqual(states[pygame.K_RIGHT], 0)
def test_name(self):
self.assertEqual(pygame.key.name(pygame.K_RETURN), "return")
self.assertEqual(pygame.key.name(pygame.K_0), "0")
self.assertEqual(pygame.key.name(pygame.K_SPACE), "space")
def test_key_code(self):
if SDL1:
self.assertRaises(NotImplementedError, pygame.key.key_code,
"return")
else:
self.assertEqual(pygame.key.key_code("return"), pygame.K_RETURN)
self.assertEqual(pygame.key.key_code("0"), pygame.K_0)
self.assertEqual(pygame.key.key_code("space"), pygame.K_SPACE)
self.assertRaises(ValueError, pygame.key.key_code, "fizzbuzz")
def test_set_and_get_mods(self):
pygame.key.set_mods(pygame.KMOD_CTRL)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL)
pygame.key.set_mods(pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT)
pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT)
def test_set_and_get_repeat(self):
self.assertEqual(pygame.key.get_repeat(), (0, 0))
pygame.key.set_repeat(10, 15)
self.assertEqual(pygame.key.get_repeat(), (10, 15))
pygame.key.set_repeat()
self.assertEqual(pygame.key.get_repeat(), (0, 0))
if __name__ == "__main__":
unittest.main()