Projekt_AI-Automatyczny_saper/venv/Lib/site-packages/pygame/mixer.pyi

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2021-03-13 21:16:35 +01:00
from typing import Optional, Union, Tuple, Any, overload, IO
if sys.version_info >= (3, 6):
from os import PathLike
AnyPath = Union[str, bytes, PathLike[str], PathLike[bytes]]
else:
AnyPath = Union[Text, bytes]
from pygame.event import Event
from . import music as music
import numpy
def init(
frequency: Optional[int] = 44100,
size: Optional[int] = -16,
channels: Optional[int] = 2,
buffer: Optional[int] = 512,
devicename: Optional[Union[str, None]] = None,
allowedchanges: Optional[int] = 5,
) -> None: ...
def pre_init(
frequency: Optional[int] = 44100,
size: Optional[int] = -16,
channels: Optional[int] = 2,
buffer: Optional[int] = 512,
devicename: Optional[Union[str, None]] = None,
) -> None: ...
def quit() -> None: ...
def get_init() -> Tuple[int, int, int]: ...
def stop() -> None: ...
def pause() -> None: ...
def unpause() -> None: ...
def fadeout(time: int) -> None: ...
def set_num_channels(count: int) -> None: ...
def get_num_channels() -> int: ...
def set_reserved() -> None: ...
def find_channel(force: bool) -> Channel: ...
def get_busy() -> bool: ...
def get_sdl_mixer_version(linked: bool) -> Tuple[int, int, int]: ...
class Sound:
@overload
def __init__(self, file: Union[AnyPath, IO]) -> None: ...
@overload
def __init__(self, buffer: Any) -> None: ... # Buffer protocol is still not implemented in typing
@overload
def __init__(self, array: numpy.ndarray) -> None: ... # Buffer protocol is still not implemented in typing
def play(
self,
loops: Optional[int] = 0,
maxtime: Optional[int] = 0,
fade_ms: Optional[int] = 0,
) -> Channel: ...
def stop(self) -> None: ...
def fadeout(self, time: int) -> None: ...
def set_volume(self, value: float) -> None: ...
def get_volume(self) -> float: ...
def get_num_channels(self) -> int: ...
def get_length(self) -> float: ...
def get_raw(self) -> bytes: ...
class Channel:
def __init__(self, id: int) -> None: ...
def play(
self,
sound: Sound,
loops: Optional[int] = 0,
maxtime: Optional[int] = 0,
fade_ms: Optional[int] = 0,
) -> None: ...
def stop(self) -> None: ...
def pause(self) -> None: ...
def unpause(self) -> None: ...
def fadeout(self, time: int) -> None: ...
@overload
def set_volume(self, value: float) -> None: ...
@overload
def set_volume(self, left: float, right: float) -> None: ...
def get_volume(self) -> float: ...
def get_busy(self) -> bool: ...
def get_sound(self) -> Sound: ...
def get_queue(self) -> Sound: ...
def set_endevent(self, type: Optional[Union[int, Event]] = None) -> None: ...
def get_endevent(self) -> int: ...