Projekt_AI-Automatyczny_saper/venv/Lib/site-packages/pygame/tests/cdrom_test.py

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2021-03-13 21:16:35 +01:00
import unittest
from pygame.tests.test_utils import question, prompt
import pygame
pygame.cdrom.init()
# The number of CD drives available for testing.
CD_DRIVE_COUNT = pygame.cdrom.get_count()
pygame.cdrom.quit()
class CDROMModuleTest(unittest.TestCase):
def setUp(self):
pygame.cdrom.init()
def tearDown(self):
pygame.cdrom.quit()
def todo_test_CD(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD:
# pygame.cdrom.CD(id): return CD
# class to manage a cdrom drive
#
# You can create a CD object for each cdrom on the system. Use
# pygame.cdrom.get_count() to determine how many drives actually
# exist. The id argument is an integer of the drive, starting at zero.
#
# The CD object is not initialized, you can only call CD.get_id() and
# CD.get_name() on an uninitialized drive.
#
# It is safe to create multiple CD objects for the same drive, they
# will all cooperate normally.
#
self.fail()
def test_get_count(self):
"""Ensure the correct number of CD drives can be detected."""
count = pygame.cdrom.get_count()
response = question(
"Is the correct number of CD drives on this " "system [{}]?".format(count)
)
self.assertTrue(response)
def test_get_init(self):
"""Ensure the initialization state can be retrieved."""
self.assertTrue(pygame.cdrom.get_init())
def test_init(self):
"""Ensure module still initialized after multiple init() calls."""
pygame.cdrom.init()
pygame.cdrom.init()
self.assertTrue(pygame.cdrom.get_init())
def test_quit(self):
"""Ensure module not initialized after quit() called."""
pygame.cdrom.quit()
self.assertFalse(pygame.cdrom.get_init())
def test_quit__multiple(self):
"""Ensure module still not initialized after multiple quit() calls."""
pygame.cdrom.quit()
pygame.cdrom.quit()
self.assertFalse(pygame.cdrom.get_init())
@unittest.skipIf(0 == CD_DRIVE_COUNT, "No CD drives detected")
class CDTypeTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
pygame.cdrom.init()
cls._cd_id = 0 # Only testing drive 0 for now. Expand in the future.
cls._cd = pygame.cdrom.CD(cls._cd_id)
@classmethod
def tearDownClass(cls):
pygame.cdrom.quit()
def setUp(self):
self._cd.init()
def tearDown(self):
self._cd.quit()
def test_eject(self):
"""Ensure CD drive opens/ejects."""
self._cd.eject()
response = question("Did the CD eject?")
self.assertTrue(response)
prompt("Please close the CD drive")
def test_get_name(self):
"""Ensure correct name for CD drive."""
cd_name = self._cd.get_name()
response = question(
"Is the correct name for the CD drive [{}]?" "".format(cd_name)
)
self.assertTrue(response)
def todo_test_get_all(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_all:
# CD.get_all(): return [(audio, start, end, lenth), ...]
# get all track information
#
# Return a list with information for every track on the cdrom. The
# information consists of a tuple with four values. The audio value is
# True if the track contains audio data. The start, end, and length
# values are floating point numbers in seconds. Start and end
# represent absolute times on the entire disc.
#
self.fail()
def todo_test_get_busy(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_busy:
# CD.get_busy(): return bool
# true if the drive is playing audio
#
# Returns True if the drive busy playing back audio.
self.fail()
def todo_test_get_current(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_current:
# CD.get_current(): return track, seconds
# the current audio playback position
#
# Returns both the current track and time of that track. This method
# works when the drive is either playing or paused.
#
# Note, track 0 is the first track on the CD. Track numbers start at zero.
self.fail()
def test_get_empty(self):
"""Ensure correct name for CD drive."""
prompt("Please ensure the CD drive is closed")
is_empty = self._cd.get_empty()
response = question("Is the CD drive empty?")
self.assertEqual(is_empty, response)
def test_get_id(self):
"""Ensure the drive id/index is correct."""
cd_id = self._cd.get_id()
self.assertEqual(self._cd_id, cd_id)
def test_get_init(self):
"""Ensure the initialization state can be retrieved."""
self.assertTrue(self._cd.get_init())
def todo_test_get_numtracks(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_numtracks:
# CD.get_numtracks(): return count
# the number of tracks on the cdrom
#
# Return the number of tracks on the cdrom in the drive. This will
# return zero of the drive is empty or has no tracks.
#
self.fail()
def todo_test_get_paused(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_paused:
# CD.get_paused(): return bool
# true if the drive is paused
#
# Returns True if the drive is currently paused.
self.fail()
def todo_test_get_track_audio(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_track_audio:
# CD.get_track_audio(track): return bool
# true if the cdrom track has audio data
#
# Determine if a track on a cdrom contains audio data. You can also
# call CD.num_tracks() and CD.get_all() to determine more information
# about the cdrom.
#
# Note, track 0 is the first track on the CD. Track numbers start at zero.
self.fail()
def todo_test_get_track_length(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_track_length:
# CD.get_track_length(track): return seconds
# length of a cdrom track
#
# Return a floating point value in seconds of the length of the cdrom track.
# Note, track 0 is the first track on the CD. Track numbers start at zero.
self.fail()
def todo_test_get_track_start(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.get_track_start:
# CD.get_track_start(track): return seconds
# start time of a cdrom track
#
# Return the absolute time in seconds where at start of the cdrom track.
# Note, track 0 is the first track on the CD. Track numbers start at zero.
self.fail()
def test_init(self):
"""Ensure CD drive still initialized after multiple init() calls."""
self._cd.init()
self._cd.init()
self.assertTrue(self._cd.get_init())
def todo_test_pause(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.pause:
# CD.pause(): return None
# temporarily stop audio playback
#
# Temporarily stop audio playback on the CD. The playback can be
# resumed at the same point with the CD.resume() method. If the CD is
# not playing this method does nothing.
#
# Note, track 0 is the first track on the CD. Track numbers start at zero.
self.fail()
def todo_test_play(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.play:
# CD.init(): return None
# initialize a cdrom drive for use
#
# Playback audio from an audio cdrom in the drive. Besides the track
# number argument, you can also pass a starting and ending time for
# playback. The start and end time are in seconds, and can limit the
# section of an audio track played.
#
# If you pass a start time but no end, the audio will play to the end
# of the track. If you pass a start time and 'None' for the end time,
# the audio will play to the end of the entire disc.
#
# See the CD.get_numtracks() and CD.get_track_audio() to find tracks to playback.
# Note, track 0 is the first track on the CD. Track numbers start at zero.
self.fail()
def test_quit(self):
"""Ensure CD drive not initialized after quit() called."""
self._cd.quit()
self.assertFalse(self._cd.get_init())
def test_quit__multiple(self):
"""Ensure CD drive still not initialized after multiple quit() calls.
"""
self._cd.quit()
self._cd.quit()
self.assertFalse(self._cd.get_init())
def todo_test_resume(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.resume:
# CD.resume(): return None
# unpause audio playback
#
# Unpause a paused CD. If the CD is not paused or already playing,
# this method does nothing.
#
self.fail()
def todo_test_stop(self):
# __doc__ (as of 2008-08-02) for pygame.cdrom.CD.stop:
# CD.stop(): return None
# stop audio playback
#
# Stops playback of audio from the cdrom. This will also lose the
# current playback position. This method does nothing if the drive
# isn't already playing audio.
#
self.fail()
################################################################################
if __name__ == "__main__":
unittest.main()