Projekt_AI-Automatyczny_saper/venv/Lib/site-packages/pygame/surface.pyi

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2021-03-13 21:16:35 +01:00
from typing import Any, List, Optional, Sequence, Text, Tuple, Union, overload, Iterable
from typing_extensions import Protocol
from pygame.bufferproxy import BufferProxy
from pygame.color import Color
from pygame.rect import Rect
from pygame.math import Vector2
_ColorInput = Union[
Color, str, List[int], Tuple[int, int, int], Tuple[int, int, int, int]
]
_RgbaOutput = Tuple[int, int, int, int]
_CanBeRect = Union[
Rect,
Tuple[float, float, float, float],
Tuple[Tuple[float, float], Tuple[float, float]],
List[float],
List[Vector2],
Tuple[Vector2, Vector2],
Iterable[Vector2],
]
class _HasRectAttribute(Protocol):
rect: _CanBeRect
_RectValue = Union[
_CanBeRect, _HasRectAttribute
]
_Coordinate = Union[Tuple[float, float], List[float], Vector2]
class Surface(object):
_pixels_address: int
@overload
def __init__(
self,
size: _Coordinate,
flags: int = ...,
depth: int = ...,
masks: Optional[_ColorInput] = ...,
) -> None: ...
@overload
def __init__(
self, size: _Coordinate, flags: int = ..., surface: Surface = ...,
) -> None: ...
def blit(
self,
source: Surface,
dest: Union[Sequence[float], Rect],
area: Optional[Rect] = ...,
special_flags: int = ...,
) -> Rect: ...
def blits(
self, sequence: Sequence[Union[Surface, Rect]], doreturn: Union[int, bool]
) -> Union[List[Rect], None]: ...
@overload
def convert(self, surface: Surface) -> Surface: ...
@overload
def convert(self, depth: int, flags: int = ...) -> Surface: ...
@overload
def convert(self, masks: _ColorInput, flags: int = ...) -> Surface: ...
@overload
def convert(self) -> Surface: ...
@overload
def convert_alpha(self, surface: Surface) -> Surface: ...
@overload
def convert_alpha(self) -> Surface: ...
def copy(self) -> Surface: ...
def fill(
self,
color: _ColorInput,
rect: Optional[_RectStyle] = ...,
special_flags: int = ...,
) -> Rect: ...
def scroll(self, dx: int = ..., dy: int = ...) -> None: ...
@overload
def set_colorkey(self, color: _ColorInput, flags: int = ...) -> None: ...
@overload
def set_colorkey(self, color: None) -> None: ...
def get_colorkey(self) -> Optional[_RgbaOutput]: ...
@overload
def set_alpha(self, value: int, flags: int = ...) -> None: ...
@overload
def set_alpha(self, value: None) -> None: ...
def get_alpha(self) -> Optional[int]: ...
def lock(self) -> None: ...
def unlock(self) -> None: ...
def mustlock(self) -> bool: ...
def get_locked(self) -> bool: ...
def get_locks(self) -> Tuple[Any, ...]: ...
def get_at(self, x_y: Sequence[int]) -> _RgbaOutput: ...
def set_at(self, x_y: Sequence[int], color: _ColorInput) -> None: ...
def get_at_mapped(self, x_y: Sequence[int]) -> int: ...
def get_palette(self) -> List[_RgbaOutput]: ...
def get_palette_at(self, index: int) -> _RgbaOutput: ...
def set_palette(self, palette: List[_ColorInput]) -> None: ...
def set_palette_at(self, index: int, color: _ColorInput) -> None: ...
def map_rgb(self, color: _ColorInput) -> int: ...
def unmap_rgb(self, mapped_int: int) -> _RgbaOutput: ...
def set_clip(self, rect: Optional[Rect]) -> None: ...
def get_clip(self) -> Rect: ...
@overload
def subsurface(self, rect: Union[_RectStyle, Rect]) -> Surface: ...
@overload
def subsurface(
self,
left_top: Union[List[float], Tuple[float, float], Vector2],
width_height: Union[List[float], Tuple[float, float], Vector2],
) -> Surface: ...
@overload
def subsurface(
self, left: float, top: float, width: float, height: float
) -> Surface: ...
def get_parent(self) -> Surface: ...
def get_abs_parent(self) -> Surface: ...
def get_offset(self) -> Tuple[int, int]: ...
def get_abs_offset(self) -> Tuple[int, int]: ...
def get_size(self) -> Tuple[int, int]: ...
def get_width(self) -> int: ...
def get_height(self) -> int: ...
def get_rect(self, **kwargs) -> Rect: ...
def get_bitsize(self) -> int: ...
def get_bytesize(self) -> int: ...
def get_flags(self) -> int: ...
def get_pitch(self) -> int: ...
def get_masks(self) -> _RgbaOutput: ...
def set_masks(self, color: _ColorInput) -> None: ...
def get_shifts(self) -> _RgbaOutput: ...
def set_shifts(self, color: _ColorInput) -> None: ...
def get_losses(self) -> _RgbaOutput: ...
def get_bounding_rect(self, min_alpha: int = ...) -> Rect: ...
def get_view(self, kind: Text = ...) -> BufferProxy: ...
def get_buffer(self) -> BufferProxy: ...