Projekt_AI-Automatyczny_saper/venv/Lib/site-packages/pygame/display.pyi

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2021-03-13 21:16:35 +01:00
from typing import Union, Tuple, List, Optional, Dict, Sequence
from typing_extensions import Protocol
from pygame.color import Color
from pygame.surface import Surface
from pygame.rect import Rect
from pygame.math import Vector2
from pygame.constants import FULLSCREEN
_Coordinate = Union[Tuple[float, float], List[float], Vector2]
_CanBeRect = Union[
Rect,
Tuple[int, int, int, int], List[int],
Tuple[_Coordinate, _Coordinate], List[_Coordinate]
]
class _HasRectAttribute(Protocol):
rect: _CanBeRect
_RectValue = Union[
_CanBeRect, _HasRectAttribute
]
_ColorValue = Union[
Color, int, Tuple[int, int, int], Tuple[int, int, int, int], List[int]
]
class _VidInfo:
hw: int
wm: int
video_mem: int
bitsize: int
bytesize: int
masks: Tuple[int, int, int, int]
shifts: Tuple[int, int, int, int]
losses: Tuple[int, int, int, int]
blit_hw: int
blit_hw_CC: int
blit_hw_A: int
blit_sw: int
blit_sw_CC: int
blit_sw_A: int
current_h: int
current_w: int
def init() -> None: ...
def quit() -> None: ...
def get_init() -> bool: ...
def set_mode(
size: Optional[Union[Tuple[int, int], Sequence[int]]],
flags: Optional[int] = 0,
depth: Optional[int] = 0,
display: Optional[int] = 0,
vsync: Optional[int] = 0
) -> Surface: ...
def get_surface() -> Surface: ...
def flip() -> None: ...
def update(rectangle: Optional[Union[_RectValue, List[_RectValue]]] = None) -> None: ...
def get_driver() -> str: ...
def Info() -> _VidInfo: ...
def get_wm_info() -> Dict[str, int]: ...
def list_modes(
depth: Optional[int] = 0,
flags: Optional[int] = FULLSCREEN,
display: Optional[int] = 0,
) -> List[Tuple[int, int]]: ...
def mode_ok(
size: Union[Sequence[int], Tuple[int, int]],
flags: Optional[int] = 0,
depth: Optional[int] = 0,
display: Optional[int] = 0,
) -> int: ...
def gl_get_attribute(flag: int) -> int: ...
def gl_set_attribute(flag: int, value: int) -> None: ...
def get_active() -> int: ...
def iconify() -> int: ...
def toggle_fullscreen() -> int: ...
def set_gamma(
red: float, green: Optional[float] = None, blue: Optional[float] = None
) -> int: ...
def set_gamma_ramp(
red: Sequence[int], green: Sequence[int], blue: Sequence[int]
) -> int: ...
def set_icon(surface: Surface) -> None: ...
def set_caption(title: str, icontitle: Optional[str] = None) -> None: ...
def get_caption() -> Tuple[str, str]: ...
def set_palette(palette: Sequence[_ColorValue]) -> None: ...
def get_num_displays() -> int: ...
def get_window_size() -> Tuple[int, int]: ...
def get_allow_screensaver() -> bool: ...
def set_allow_screensaver(value: bool) -> None: ...