Projekt_AI-Automatyczny_saper/Engine/Game.py

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import pygame
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from Constants import SQUARE_SIZE, GREEN, RIGHT, LEFT, UP, DOWN, COLS, ROWS
from Engine.Board import Board
from Engine.Agent import Agent
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class Game:
def __init__(self, win):
self._init()
self.win = win
def _init(self):
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self.board = Board()
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self.agent = Agent(0, 0)
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self.turn = GREEN
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self.goingDown = True
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def update(self):
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self.board.drawSquares(self.win)
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self.board.drawBombs(self.win, 1, 1)
self.board.drawBombs(self.win, 2, 3)
self.board.drawBombs(self.win, 5, 6)
self.board.drawAgent(self.win,self.agent)
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pygame.display.update()
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def move(self):
if self.goingDown:
if self.agent.y + 1 < ROWS:
self.agent.y += 1
elif self.agent.x + 1 < COLS:
self.agent.x += 1
self.goingDown = not self.goingDown
else:
if self.agent.y - 1 >= 0:
self.agent.y -= 1
elif self.agent.x + 1 < COLS:
self.agent.x += 1
self.goingDown = not self.goingDown
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