Projekt_AI-Automatyczny_saper/Engine/Agent.py

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import pygame
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from Constants import ROWS, COLS, UP, LEFT, DOWN, RIGHT
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class Agent(object):
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def __init__(self, point):
self.point = point
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self.image = pygame.image.load('Engine/agent.png')
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self.orientation = 0
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def getPoint(self):
return self.point
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def defuse(self, bomb):
bomb.isDefused = True
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def rotateImage(self, orientation):
angle = self.getAngle(orientation)
self.image = pygame.transform.rotate(self.image, 360 - self.orientation)
self.image = pygame.transform.rotate(self.image, angle)
self.orientation = angle
def getAngle(self,orientation):
if self.point.getX() < orientation.getX():
return 0
elif self.point.getY() > orientation.getY():
return 270
elif self.point.getX() > orientation.getX():
return 180
elif self.point.getY() < orientation.getY():
return 90
return 0
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# def ifNotOnEdge(self, destination):
# if destination == UP:
# if self.x - 1 <= 0:
# return False
# if destination == DOWN:
# if self.x + 1 > ROWS:
# return False
# if destination == LEFT:
# if self.y - 1 <= 0:
# return False
# if destination == RIGHT:
# if self.y + 1 > COLS:
# return False
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# return True