This commit is contained in:
Kraton99 2021-04-13 21:27:51 +02:00
parent d60b396a96
commit c1cdc1489d
9 changed files with 108 additions and 46 deletions

View File

@ -24,11 +24,11 @@ class Agent(object):
if self.point.getX() < orientation.getX():
return 0
elif self.point.getY() > orientation.getY():
return 270
return 90
elif self.point.getX() > orientation.getX():
return 180
elif self.point.getY() < orientation.getY():
return 90
return 270
return 0
# def ifNotOnEdge(self, destination):

43
Engine/BfsPathFinder.py Normal file
View File

@ -0,0 +1,43 @@
from queue import Queue
from Engine.PathFinder import PathFinder
class BfsPathFinder(PathFinder):
def __init__(self, board):
super().__init__(board)
self.board = board
self.goal = None
def findBomb(self,start):
frontier = Queue()
frontier.put(start)
cameFrom = dict()
cameFrom[start] = None
while not frontier.empty():
current = frontier.get()
if self.checkGoal(current):
return self.constructPath(cameFrom,start)
for next in self.getNeighbour(current):
if next not in cameFrom:
frontier.put(next)
cameFrom[next] = current
return []
def constructPath(self,cameFrom,start):
current = cameFrom[self.goal]
path = []
path.append(self.goal)
while current != start:
path.append(current)
current = cameFrom[current]
path.append(start)
path.reverse()
return path
def checkGoal(self, current):
if current in self.board.bombMap:
self.goal = current
return True
return False

View File

@ -9,6 +9,7 @@ from Engine.BombFactory import BombFactory
from Engine.Point import Point
from Engine.Stone import Stone
from Engine.PathFinder import PathFinder
from Engine.BfsPathFinder import BfsPathFinder
class Game:
@ -23,43 +24,45 @@ class Game:
self.agent = Agent(Point(0, 0))
self.turn = GREEN
self.goingDown = True
self.path = []
def update(self):
self.agent.defuse(self.board.getBomb(self.agent.getPoint()))
self.defuseBomb()
self.board.drawSquares(self.win)
self.board.drawBombs()
self.board.drawStones()
self.board.drawAgent(self.win, self.agent)
pygame.display.update()
def move(self):
point = self.agent.getPoint()
if self.goingDown:
if point.getY() + 1 < ROWS:
point.y += 1
elif point.getX() + 1 < COLS:
point.x += 1
self.goingDown = not self.goingDown
else:
if point.getY() - 1 >= 0:
point.y -= 1
elif point.getX() + 1 < COLS:
point.x += 1
self.goingDown = not self.goingDown
self.agent.rotateImage(point)
self.agent.point = point
#self.moveSequence()
def moveSequence(self):
pathfinder = PathFinder(self.board)
for point in pathfinder.findPath(Point(0,0), Point(5,5)):
self.agent.point = point
self.update()
# def move(self):
# point = self.agent.getPoint()
# tmpPoint = Point(point.getX(), point.getY())
# if self.goingDown:
# if point.getY() + 1 < ROWS:
# tmpPoint.y += 1
# elif point.getX() + 1 < COLS:
# tmpPoint.x += 1
# self.goingDown = not self.goingDown
# else:
# if point.getY() - 1 >= 0:
# tmpPoint.y -= 1
# elif point.getX() + 1 < COLS:
# tmpPoint.x += 1
# self.goingDown = not self.goingDown
# self.agent.rotateImage(tmpPoint)
# self.agent.point = tmpPoint
# #self.moveSequence()
#
# def moveSequence(self):
# pathfinder = PathFinder(self.board)
# for point in pathfinder.findPath(Point(0,0), Point(5,5)):
# self.agent.point = point
# self.update()
def randomizeObject(self):
i = 0
while i < 5:
while i < 10:
point = Point(random.randint(0, 9), random.randint(0, 9))
if(point.getX() == 0 and point.getY() == 0):
continue;
@ -92,12 +95,26 @@ class Game:
return BombFactory.create(LAND_MINE)
def findBomb(self):
pass
return BfsPathFinder(self.board).findBomb(self.agent.getPoint())
def finalState(self):
j = 0
for key in self.board.bombMap:
bomb = self.board.bombMap[key]
if not bomb.isDefused:
j += 1
return j == 0
if len(self.board.bombMap) == 0:
return True
return False
def moveToNext(self):
point = self.path.pop(0)
self.agent.rotateImage(point)
self.agent.point = point
def savePath(self,path):
self.path = path
def getPath(self):
return self.path
def defuseBomb(self):
point = self.agent.getPoint()
self.agent.defuse(self.board.getBomb(point))
if point in self.board.bombMap:
self.board.bombMap.pop(point)

View File

@ -50,17 +50,20 @@ class PathFinder:
point2 = Point(current.getX(), current.getY() + 1)
point3 = Point(current.getX(), current.getY() - 1)
point4 = Point(current.getX() - 1, current.getY())
if not (point1.getX() < 0 or point1.getX() > COLS or point1.getY() < 0 or point1.getY() > ROWS or point1.__eq__(current)) and point1 not in self.board.stoneMap:
if self.checkField(current,point1):
neighbourlist.append(point1)
if not (point2.getX() < 0 or point2.getX() > COLS or point2.getY() < 0 or point2.getY() > ROWS or point2.__eq__(current)) and point2 not in self.board.stoneMap:
if self.checkField(current, point2):
neighbourlist.append(point2)
if not (point3.getX() < 0 or point3.getX() > COLS or point3.getY() < 0 or point3.getY() > ROWS or point3.__eq__(current)) and point3 not in self.board.stoneMap:
if self.checkField(current,point3):
neighbourlist.append(point3)
if not (point4.getX() < 0 or point4.getX() > COLS or point4.getY() < 0 or point4.getY() > ROWS or point4.__eq__(current)) and point4 not in self.board.stoneMap:
if self.checkField(current,point4):
neighbourlist.append(point4)
return neighbourlist
def checkField(self,current, point):
if not (point.getX() < 0 or point.getX() > COLS - 1 or point.getY() < 0 or point.getY() > ROWS - 1 or point.__eq__(current)) and point not in self.board.stoneMap:
return True
return False
def minKey(self, fscore, openlist):
minkey = Point(0,0)

Binary file not shown.

13
main.py
View File

@ -20,13 +20,12 @@ def main():
run = False
pygame.time.delay(200)
# while True:
# if game.finalState():
# run = False
# break
# list = game.findBomb()
# for point in list:
game.move()
if game.finalState():
break
if len(game.getPath()) == 0:
path = game.findBomb()
game.savePath(path)
game.moveToNext()
game.update()