import pygame from Constants import ROWS, COLS, UP, LEFT, DOWN, RIGHT, DETONATE, DEFUSE, POLIGON, AGENT class Agent(object): def __init__(self, point): self.point = point self.image = pygame.image.load('Engine/agent.png') self.orientation = RIGHT self.state = 'agent' def getPoint(self): return self.point def defuse(self, bomb): bomb.isDefused = True def rotateImage(self): self.image = pygame.image.load('Engine/' + self.state + '.png') if self.orientation == LEFT: self.image = pygame.transform.rotate(self.image, 180) self.image = pygame.transform.flip(self.image, False, True) elif self.orientation == DOWN: self.image = pygame.transform.rotate(self.image, 270) elif self.orientation == UP: self.image = pygame.transform.rotate(self.image, 90) def getOrientation(self): return self.orientation def changeImage(self, imageType): if imageType == DETONATE: self.state = DETONATE self.image = pygame.image.load('Engine/' + DETONATE + '.png') if imageType == DEFUSE: self.state = DEFUSE self.image = pygame.image.load('Engine/' + DEFUSE + '.png') if imageType == AGENT: self.state = AGENT self.image = pygame.image.load('Engine/' + AGENT + '.png') if imageType == POLIGON: self.state = POLIGON self.image = pygame.image.load('Engine/' + POLIGON + '.png') # def ifNotOnEdge(self, destination): # if destination == UP: # if self.x - 1 <= 0: # return False # if destination == DOWN: # if self.x + 1 > ROWS: # return False # if destination == LEFT: # if self.y - 1 <= 0: # return False # if destination == RIGHT: # if self.y + 1 > COLS: # return False # return True