import pygame from Constants import ROWS, COLS, UP, LEFT, DOWN, RIGHT class Agent(object): def __init__(self, point): self.point = point self.image = pygame.image.load('Engine/agent.png') def getPoint(self): return self.point # def ifNotOnEdge(self, destination): # if destination == UP: # if self.x - 1 <= 0: # return False # if destination == DOWN: # if self.x + 1 > ROWS: # return False # if destination == LEFT: # if self.y - 1 <= 0: # return False # if destination == RIGHT: # if self.y + 1 > COLS: # return False # return True