import pygame from Engine.Game import Game from Engine.Point import Point from Engine.Population import Population WIN = pygame.display.set_mode((800, 800)) FPS = 60 def getPopulation(game): bombList = [] # bombList.append(Point(0,0)) for x in game.board.bombMap: bombList.append(x) return bombList def main(): run = True clock = pygame.time.Clock() game = Game(WIN) population = Population(game.board, game.dTree) points = population.geneticAlgorithm(getPopulation(game), popSize=100, eliteSize=20, mutationRate=0.01, generations=500) while run: pygame.init() clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.time.delay(200) if game.finalState(): break if len(game.getPath()) == 0: path = game.getBombPath(points.pop(0)) game.savePath(path) game.moveToNext() game.update() main()