import pygame from Engine.Game import Game WIN = pygame.display.set_mode((800, 800)) FPS = 60 def main(): run = True clock = pygame.time.Clock() game = Game(WIN) while run: pygame.init() clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.time.delay(200) if game.finalState(): break if len(game.getPath()) == 0: path = game.findBomb() game.savePath(path) game.moveToNext() game.update() main()