350 lines
13 KiB
Python
350 lines
13 KiB
Python
import unittest
|
|
import os
|
|
import platform
|
|
import warnings
|
|
import pygame
|
|
|
|
SDL1 = pygame.get_sdl_version()[0] < 2
|
|
DARWIN = "Darwin" in platform.platform()
|
|
|
|
|
|
class MouseTests(unittest.TestCase):
|
|
@classmethod
|
|
def setUpClass(cls):
|
|
# The display needs to be initialized for mouse functions.
|
|
pygame.display.init()
|
|
|
|
@classmethod
|
|
def tearDownClass(cls):
|
|
pygame.display.quit()
|
|
|
|
|
|
class MouseModuleInteractiveTest(MouseTests):
|
|
|
|
__tags__ = ["interactive"]
|
|
|
|
@unittest.skipIf(SDL1 and DARWIN, "Can fails on Mac SDL1, window not focused")
|
|
def test_set_pos(self):
|
|
""" Ensures set_pos works correctly.
|
|
Requires tester to move the mouse to be on the window.
|
|
"""
|
|
pygame.display.set_mode((500, 500))
|
|
pygame.event.get() # Pump event queue to make window get focus on macos.
|
|
|
|
if not pygame.mouse.get_focused():
|
|
# The window needs to be focused for the mouse.set_pos to work on macos.
|
|
return
|
|
clock = pygame.time.Clock()
|
|
|
|
expected_pos = ((10, 0), (0, 0), (499, 0), (499, 499), (341, 143), (94, 49))
|
|
|
|
for x, y in expected_pos:
|
|
pygame.mouse.set_pos(x, y)
|
|
pygame.event.get()
|
|
found_pos = pygame.mouse.get_pos()
|
|
|
|
clock.tick()
|
|
time_passed = 0.0
|
|
ready_to_test = False
|
|
|
|
while not ready_to_test and time_passed <= 1000.0: # Avoid endless loop
|
|
time_passed += clock.tick()
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.MOUSEMOTION:
|
|
ready_to_test = True
|
|
|
|
self.assertEqual(found_pos, (x, y))
|
|
|
|
|
|
class MouseModuleTest(MouseTests):
|
|
@unittest.skipIf(os.environ.get("SDL_VIDEODRIVER", "") == "dummy",
|
|
"Cursors not supported on headless test machines",
|
|
)
|
|
def test_get_cursor(self):
|
|
"""Ensures get_cursor works correctly."""
|
|
|
|
# error should be raised when the display is unintialized
|
|
with self.assertRaises(pygame.error):
|
|
pygame.display.quit()
|
|
pygame.mouse.get_cursor()
|
|
|
|
pygame.display.init()
|
|
|
|
size = (8, 8)
|
|
hotspot = (0, 0)
|
|
xormask = (0, 96, 120, 126, 112, 96, 0, 0)
|
|
andmask = (224, 240, 254, 255, 254, 240, 96, 0)
|
|
|
|
expected_length = 4
|
|
expected_cursor = pygame.cursors.Cursor(size, hotspot, xormask, andmask)
|
|
pygame.mouse.set_cursor(expected_cursor)
|
|
|
|
try:
|
|
cursor = pygame.mouse.get_cursor()
|
|
|
|
self.assertIsInstance(cursor, pygame.cursors.Cursor)
|
|
self.assertEqual(len(cursor), expected_length)
|
|
|
|
for info in cursor:
|
|
self.assertIsInstance(info, tuple)
|
|
|
|
pygame.mouse.set_cursor(size, hotspot, xormask, andmask)
|
|
self.assertEqual(pygame.mouse.get_cursor(), expected_cursor)
|
|
|
|
# SDLError should be raised when the mouse cursor is NULL
|
|
except pygame.error:
|
|
with self.assertRaises(pygame.error):
|
|
pygame.mouse.get_cursor()
|
|
|
|
@unittest.skipIf(
|
|
os.environ.get("SDL_VIDEODRIVER", "") == "dummy",
|
|
"mouse.set_system_cursor only available in SDL2",
|
|
)
|
|
def test_set_system_cursor(self):
|
|
"""Ensures set_system_cursor works correctly."""
|
|
|
|
with warnings.catch_warnings(record=True) as w:
|
|
"""From Pygame 2.0.1, set_system_cursor() should raise a deprecation warning"""
|
|
#Cause all warnings to always be triggered.
|
|
warnings.simplefilter("always")
|
|
|
|
# Error should be raised when the display is uninitialized
|
|
with self.assertRaises(pygame.error):
|
|
pygame.display.quit()
|
|
pygame.mouse.set_system_cursor(pygame.SYSTEM_CURSOR_HAND)
|
|
|
|
pygame.display.init()
|
|
|
|
# TypeError raised when PyArg_ParseTuple fails to parse parameters
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_system_cursor("b")
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_system_cursor(None)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_system_cursor((8, 8), (0, 0))
|
|
|
|
# Right type, invalid value
|
|
with self.assertRaises(pygame.error):
|
|
pygame.mouse.set_system_cursor(2000)
|
|
|
|
# Working as intended
|
|
self.assertEqual(
|
|
pygame.mouse.set_system_cursor(pygame.SYSTEM_CURSOR_ARROW), None
|
|
)
|
|
|
|
#Making sure the warnings are working properly
|
|
self.assertEqual(len(w), 6)
|
|
self.assertTrue(all([issubclass(warn.category, DeprecationWarning) for warn in w]))
|
|
|
|
@unittest.skipIf(os.environ.get("SDL_VIDEODRIVER", "") == "dummy",
|
|
"Cursors not supported on headless test machines",
|
|
)
|
|
def test_set_cursor(self):
|
|
"""Ensures set_cursor works correctly."""
|
|
|
|
# Bitmap cursor information
|
|
size = (8, 8)
|
|
hotspot = (0, 0)
|
|
xormask = (0, 126, 64, 64, 32, 16, 0, 0)
|
|
andmask = (254, 255, 254, 112, 56, 28, 12, 0)
|
|
bitmap_cursor = pygame.cursors.Cursor(size, hotspot, xormask, andmask)
|
|
|
|
# System cursor information
|
|
constant = pygame.SYSTEM_CURSOR_ARROW
|
|
system_cursor = pygame.cursors.Cursor(constant)
|
|
|
|
# Color cursor information (also uses hotspot variable from Bitmap cursor info)
|
|
surface = pygame.Surface((10,10))
|
|
color_cursor = pygame.cursors.Cursor(hotspot, surface)
|
|
|
|
pygame.display.quit()
|
|
|
|
# Bitmap: Error should be raised when the display is uninitialized
|
|
with self.assertRaises(pygame.error):
|
|
pygame.mouse.set_cursor(bitmap_cursor)
|
|
|
|
# System: Error should be raised when the display is uninitialized
|
|
with self.assertRaises(pygame.error):
|
|
pygame.mouse.set_cursor(system_cursor)
|
|
|
|
# Color: Error should be raised when the display is uninitialized
|
|
with self.assertRaises(pygame.error):
|
|
pygame.mouse.set_cursor(color_cursor)
|
|
|
|
pygame.display.init()
|
|
|
|
# Bitmap: TypeError raised when PyArg_ParseTuple fails to parse parameters
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(("w", "h"), hotspot, xormask, andmask)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(size, ("0", "0"), xormask, andmask)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(size, ("x", "y", "z"), xormask, andmask)
|
|
|
|
# Bitmap: TypeError raised when either mask is not a sequence
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(size, hotspot, 12345678, andmask)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(size, hotspot, xormask, 12345678)
|
|
|
|
# Bitmap: TypeError raised when element of mask is not an integer
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(size, hotspot, "00000000", andmask)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(size, hotspot, xormask, (2, [0], 4, 0, 0, 8, 0, 1))
|
|
|
|
# Bitmap: ValueError raised when width not divisible by 8
|
|
with self.assertRaises(ValueError):
|
|
pygame.mouse.set_cursor((3, 8), hotspot, xormask, andmask)
|
|
|
|
# Bitmap: ValueError raised when length of either mask != width * height / 8
|
|
with self.assertRaises(ValueError):
|
|
pygame.mouse.set_cursor((16, 2), hotspot, (128, 64, 32), andmask)
|
|
with self.assertRaises(ValueError):
|
|
pygame.mouse.set_cursor((16, 2), hotspot, xormask, (192, 96, 48, 0, 1))
|
|
|
|
# Bitmap: Working as intended
|
|
self.assertEqual(
|
|
pygame.mouse.set_cursor((16, 1), hotspot, (8, 0), (0, 192)), None
|
|
)
|
|
pygame.mouse.set_cursor(size, hotspot, xormask, andmask)
|
|
self.assertEqual(pygame.mouse.get_cursor(), bitmap_cursor)
|
|
|
|
# Bitmap: Working as intended + lists + masks with no references
|
|
pygame.mouse.set_cursor(size, hotspot, list(xormask), list(andmask))
|
|
self.assertEqual(pygame.mouse.get_cursor(), bitmap_cursor)
|
|
|
|
# Skip system cursor and color cursor testing on SDL1
|
|
if not SDL1:
|
|
# System: TypeError raised when constant is invalid
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(-50021232)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor("yellow")
|
|
|
|
# System: Working as intended
|
|
self.assertEqual(pygame.mouse.set_cursor(constant), None)
|
|
pygame.mouse.set_cursor(constant)
|
|
self.assertEqual(pygame.mouse.get_cursor(), system_cursor)
|
|
pygame.mouse.set_cursor(system_cursor)
|
|
self.assertEqual(pygame.mouse.get_cursor(), system_cursor)
|
|
|
|
# Color: TypeError raised with invalid parameters
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(("x", "y"), surface)
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_cursor(hotspot, "not_a_surface")
|
|
|
|
# Color: Working as intended
|
|
self.assertEqual(pygame.mouse.set_cursor(hotspot, surface), None)
|
|
pygame.mouse.set_cursor(hotspot, surface)
|
|
self.assertEqual(pygame.mouse.get_cursor(), color_cursor)
|
|
pygame.mouse.set_cursor(color_cursor)
|
|
self.assertEqual(pygame.mouse.get_cursor(), color_cursor)
|
|
|
|
#Color: Working as intended + Surface with no references is returned okay
|
|
pygame.mouse.set_cursor((0,0), pygame.Surface((20,20)))
|
|
cursor = pygame.mouse.get_cursor()
|
|
self.assertEqual(cursor.type, "color")
|
|
self.assertEqual(cursor.data[0], (0,0))
|
|
self.assertEqual(cursor.data[1].get_size(), (20,20))
|
|
|
|
def test_get_focused(self):
|
|
"""Ensures get_focused returns the correct type."""
|
|
focused = pygame.mouse.get_focused()
|
|
|
|
self.assertIsInstance(focused, int)
|
|
|
|
def test_get_pressed(self):
|
|
"""Ensures get_pressed returns the correct types."""
|
|
expected_length = 3
|
|
buttons_pressed = pygame.mouse.get_pressed()
|
|
self.assertIsInstance(buttons_pressed, tuple)
|
|
self.assertEqual(len(buttons_pressed), expected_length)
|
|
for value in buttons_pressed:
|
|
self.assertIsInstance(value, bool)
|
|
|
|
expected_length = 5
|
|
buttons_pressed = pygame.mouse.get_pressed(num_buttons=5)
|
|
self.assertIsInstance(buttons_pressed, tuple)
|
|
self.assertEqual(len(buttons_pressed), expected_length)
|
|
for value in buttons_pressed:
|
|
self.assertIsInstance(value, bool)
|
|
|
|
expected_length = 3
|
|
buttons_pressed = pygame.mouse.get_pressed(3)
|
|
self.assertIsInstance(buttons_pressed, tuple)
|
|
self.assertEqual(len(buttons_pressed), expected_length)
|
|
for value in buttons_pressed:
|
|
self.assertIsInstance(value, bool)
|
|
|
|
expected_length = 5
|
|
buttons_pressed = pygame.mouse.get_pressed(5)
|
|
self.assertIsInstance(buttons_pressed, tuple)
|
|
self.assertEqual(len(buttons_pressed), expected_length)
|
|
for value in buttons_pressed:
|
|
self.assertIsInstance(value, bool)
|
|
|
|
with self.assertRaises(ValueError):
|
|
pygame.mouse.get_pressed(4)
|
|
|
|
def test_get_pos(self):
|
|
"""Ensures get_pos returns the correct types."""
|
|
expected_length = 2
|
|
|
|
pos = pygame.mouse.get_pos()
|
|
|
|
self.assertIsInstance(pos, tuple)
|
|
self.assertEqual(len(pos), expected_length)
|
|
for value in pos:
|
|
self.assertIsInstance(value, int)
|
|
|
|
def test_set_pos__invalid_pos(self):
|
|
"""Ensures set_pos handles invalid positions correctly."""
|
|
for invalid_pos in ((1,), [1, 2, 3], 1, "1", (1, "1"), []):
|
|
|
|
with self.assertRaises(TypeError):
|
|
pygame.mouse.set_pos(invalid_pos)
|
|
|
|
def test_get_rel(self):
|
|
"""Ensures get_rel returns the correct types."""
|
|
expected_length = 2
|
|
|
|
rel = pygame.mouse.get_rel()
|
|
|
|
self.assertIsInstance(rel, tuple)
|
|
self.assertEqual(len(rel), expected_length)
|
|
for value in rel:
|
|
self.assertIsInstance(value, int)
|
|
|
|
def test_get_visible(self):
|
|
"""Ensures get_visible works correctly."""
|
|
for expected_value in (False, True):
|
|
pygame.mouse.set_visible(expected_value)
|
|
|
|
visible = pygame.mouse.get_visible()
|
|
|
|
self.assertEqual(visible, expected_value)
|
|
|
|
def test_set_visible(self):
|
|
"""Ensures set_visible returns the correct values."""
|
|
# Set to a known state.
|
|
pygame.mouse.set_visible(True)
|
|
|
|
for expected_visible in (False, True):
|
|
prev_visible = pygame.mouse.set_visible(expected_visible)
|
|
|
|
self.assertEqual(prev_visible, not expected_visible)
|
|
|
|
def test_set_visible__invalid_value(self):
|
|
"""Ensures set_visible handles invalid positions correctly."""
|
|
for invalid_value in ((1,), [1, 2, 3], 1.1, "1", (1, "1"), []):
|
|
with self.assertRaises(TypeError):
|
|
prev_visible = pygame.mouse.set_visible(invalid_value)
|
|
|
|
|
|
################################################################################
|
|
|
|
if __name__ == "__main__":
|
|
unittest.main()
|