303 lines
9.1 KiB
Python
303 lines
9.1 KiB
Python
import os
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import sys
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if os.environ.get("SDL_VIDEODRIVER") == "dummy":
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__tags__ = ("ignore", "subprocess_ignore")
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import unittest
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from pygame.tests.test_utils import trunk_relative_path
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import pygame
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from pygame import scrap
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from pygame.compat import as_bytes
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class ScrapModuleTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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pygame.display.init()
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pygame.display.set_mode((1, 1))
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scrap.init()
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@classmethod
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def tearDownClass(cls):
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# scrap.quit() # Does not exist!
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pygame.display.quit()
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def test_init(self):
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"""Ensures scrap module still initialized after multiple init calls."""
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scrap.init()
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scrap.init()
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self.assertTrue(scrap.get_init())
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def test_init__reinit(self):
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"""Ensures reinitializing the scrap module doesn't clear its data."""
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data_type = pygame.SCRAP_TEXT
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expected_data = as_bytes("test_init__reinit")
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scrap.put(data_type, expected_data)
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scrap.init()
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self.assertEqual(scrap.get(data_type), expected_data)
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def test_get_init(self):
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"""Ensures get_init gets the init state."""
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self.assertTrue(scrap.get_init())
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def todo_test_contains(self):
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"""Ensures contains works as expected."""
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self.fail()
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def todo_test_get(self):
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"""Ensures get works as expected."""
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self.fail()
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def test_get__owned_empty_type(self):
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"""Ensures get works when there is no data of the requested type
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in the clipboard and the clipboard is owned by the pygame application.
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"""
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# Use a unique data type identifier to ensure there is no preexisting
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# data.
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DATA_TYPE = "test_get__owned_empty_type"
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if scrap.lost():
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# Try to acquire the clipboard.
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scrap.put(pygame.SCRAP_TEXT, b"text to clipboard")
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if scrap.lost():
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self.skipTest("requires the pygame application to own the " "clipboard")
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data = scrap.get(DATA_TYPE)
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self.assertIsNone(data)
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def todo_test_get_types(self):
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"""Ensures get_types works as expected."""
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self.fail()
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def todo_test_lost(self):
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"""Ensures lost works as expected."""
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self.fail()
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def test_set_mode(self):
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"""Ensures set_mode works as expected."""
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scrap.set_mode(pygame.SCRAP_SELECTION)
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scrap.set_mode(pygame.SCRAP_CLIPBOARD)
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self.assertRaises(ValueError, scrap.set_mode, 1099)
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def test_put__text(self):
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"""Ensures put can place text into the clipboard."""
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scrap.put(pygame.SCRAP_TEXT, as_bytes("Hello world"))
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self.assertEqual(scrap.get(pygame.SCRAP_TEXT), as_bytes("Hello world"))
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scrap.put(pygame.SCRAP_TEXT, as_bytes("Another String"))
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self.assertEqual(scrap.get(pygame.SCRAP_TEXT), as_bytes("Another String"))
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@unittest.skipIf("pygame.image" not in sys.modules, "requires pygame.image module")
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def test_put__bmp_image(self):
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"""Ensures put can place a BMP image into the clipboard."""
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sf = pygame.image.load(trunk_relative_path("examples/data/asprite.bmp"))
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expected_string = pygame.image.tostring(sf, "RGBA")
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scrap.put(pygame.SCRAP_BMP, expected_string)
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self.assertEqual(scrap.get(pygame.SCRAP_BMP), expected_string)
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def test_put(self):
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"""Ensures put can place data into the clipboard
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when using a user defined type identifier.
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"""
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DATA_TYPE = "arbitrary buffer"
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scrap.put(DATA_TYPE, as_bytes("buf"))
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r = scrap.get(DATA_TYPE)
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self.assertEqual(r, as_bytes("buf"))
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class ScrapModuleClipboardNotOwnedTest(unittest.TestCase):
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"""Test the scrap module's functionality when the pygame application is
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not the current owner of the clipboard.
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A separate class is used to prevent tests that acquire the clipboard from
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interfering with these tests.
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"""
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@classmethod
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def setUpClass(cls):
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pygame.display.init()
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pygame.display.set_mode((1, 1))
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scrap.init()
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@classmethod
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def tearDownClass(cls):
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# scrap.quit() # Does not exist!
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pygame.quit()
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pygame.display.quit()
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def _skip_if_clipboard_owned(self):
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# Skip test if the pygame application owns the clipboard. Currently,
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# there is no way to give up ownership.
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if not scrap.lost():
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self.skipTest("requires the pygame application to not own the " "clipboard")
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def test_get__not_owned(self):
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"""Ensures get works when there is no data of the requested type
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in the clipboard and the clipboard is not owned by the pygame
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application.
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"""
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self._skip_if_clipboard_owned()
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# Use a unique data type identifier to ensure there is no preexisting
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# data.
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DATA_TYPE = "test_get__not_owned"
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data = scrap.get(DATA_TYPE)
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self.assertIsNone(data)
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def test_get_types__not_owned(self):
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"""Ensures get_types works when the clipboard is not owned
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by the pygame application.
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"""
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self._skip_if_clipboard_owned()
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data_types = scrap.get_types()
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self.assertIsInstance(data_types, list)
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def test_contains__not_owned(self):
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"""Ensures contains works when the clipboard is not owned
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by the pygame application.
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"""
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self._skip_if_clipboard_owned()
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# Use a unique data type identifier to ensure there is no preexisting
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# data.
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DATA_TYPE = "test_contains__not_owned"
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contains = scrap.contains(DATA_TYPE)
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self.assertFalse(contains)
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def test_lost__not_owned(self):
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"""Ensures lost works when the clipboard is not owned
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by the pygame application.
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"""
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self._skip_if_clipboard_owned()
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lost = scrap.lost()
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self.assertTrue(lost)
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class X11InteractiveTest(unittest.TestCase):
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__tags__ = ["ignore", "subprocess_ignore"]
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try:
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pygame.display.init()
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except Exception:
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pass
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else:
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if pygame.display.get_driver() == "x11":
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__tags__ = ["interactive"]
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pygame.display.quit()
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def test_issue_208(self):
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"""PATCH: pygame.scrap on X11, fix copying into PRIMARY selection
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Copying into theX11 PRIMARY selection (mouse copy/paste) would not
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work due to a confusion between content type and clipboard type.
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"""
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from pygame import display, event, freetype
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from pygame.locals import SCRAP_SELECTION, SCRAP_TEXT
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from pygame.locals import KEYDOWN, K_y, QUIT
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success = False
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freetype.init()
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font = freetype.Font(None, 24)
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display.init()
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display.set_caption("Interactive X11 Paste Test")
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screen = display.set_mode((600, 200))
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screen.fill(pygame.Color("white"))
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text = "Scrap put() succeeded."
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msg = (
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"Some text has been placed into the X11 clipboard."
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" Please click the center mouse button in an open"
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" text window to retrieve it."
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'\n\nDid you get "{}"? (y/n)'
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).format(text)
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word_wrap(screen, msg, font, 6)
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display.flip()
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event.pump()
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scrap.init()
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scrap.set_mode(SCRAP_SELECTION)
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scrap.put(SCRAP_TEXT, text.encode("UTF-8"))
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while True:
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e = event.wait()
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if e.type == QUIT:
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break
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if e.type == KEYDOWN:
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success = e.key == K_y
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break
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pygame.display.quit()
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self.assertTrue(success)
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def word_wrap(surf, text, font, margin=0, color=(0, 0, 0)):
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font.origin = True
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surf_width, surf_height = surf.get_size()
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width = surf_width - 2 * margin
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height = surf_height - 2 * margin
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line_spacing = int(1.25 * font.get_sized_height())
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x, y = margin, margin + line_spacing
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space = font.get_rect(" ")
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for word in iwords(text):
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if word == "\n":
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x, y = margin, y + line_spacing
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else:
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bounds = font.get_rect(word)
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if x + bounds.width + bounds.x >= width:
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x, y = margin, y + line_spacing
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if x + bounds.width + bounds.x >= width:
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raise ValueError("word too wide for the surface")
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if y + bounds.height - bounds.y >= height:
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raise ValueError("text to long for the surface")
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font.render_to(surf, (x, y), None, color)
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x += bounds.width + space.width
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return x, y
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def iwords(text):
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# r"\n|[^ ]+"
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#
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head = 0
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tail = head
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end = len(text)
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while head < end:
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if text[head] == " ":
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head += 1
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tail = head + 1
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elif text[head] == "\n":
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head += 1
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yield "\n"
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tail = head + 1
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elif tail == end:
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yield text[head:]
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head = end
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elif text[tail] == "\n":
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yield text[head:tail]
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head = tail
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elif text[tail] == " ":
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yield text[head:tail]
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head = tail
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else:
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tail += 1
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if __name__ == "__main__":
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unittest.main()
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