33 lines
1.3 KiB
Python
33 lines
1.3 KiB
Python
from typing import Optional, Tuple, List, Union, IO, Literal
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from pygame.surface import Surface
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from pygame.bufferproxy import BufferProxy
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if sys.version_info >= (3, 6):
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from os import PathLike
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AnyPath = Union[str, bytes, PathLike[str], PathLike[bytes]]
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else:
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AnyPath = Union[Text, bytes]
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_BufferStyle = Union[BufferProxy, bytes, bytearray, memoryview]
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_to_string_format = Literal['p', 'RGB', 'RGBX', 'RGBA', 'ARGB', 'RGBA_PREMULT', 'ARGB_PREMULT']
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_from_buffer_format = Literal['p', 'RGB', 'BGR', 'RGBX', 'RGBA', 'ARGB']
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_from_string_format = Literal['p', 'RGB', 'RGBX', 'RGBA', 'ARGB']
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def load(filename: Union[AnyPath, IO], namehint: Optional[str] = "") -> Surface: ...
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def save(surface: Surface, filename: Union[AnyPath, IO],
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namehint: Optional[str] = "") -> None: ...
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def get_sdl_image_version() -> Union[None, Tuple[int, int, int]]: ...
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def get_extended() -> bool: ...
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def tostring(surface: Surface, format: _to_string_format,
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flipped: Optional[bool] = False) -> str: ...
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def fromstring(
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string: str,
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size: Union[List[int], Tuple[int, int]],
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format: _from_string_format,
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flipped: Optional[bool] = False,
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) -> Surface: ...
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def frombuffer(
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bytes: _BufferStyle, size: Union[List[int], Tuple[int, int]], format: _from_buffer_format
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) -> Surface: ...
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