Projekt_AI-Automatyczny_saper/venv/Include/site/python3.9/pygame/_pygame.h
2021-03-13 21:16:35 +01:00

351 lines
9.8 KiB
C

/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* This will use PYGAMEAPI_EXTERN_SLOTS instead
* of PYGAMEAPI_DEFINE_SLOTS for base modules.
*/
#ifndef _PYGAME_INTERNAL_H
#define _PYGAME_INTERNAL_H
#include "pgplatform.h"
/*
If PY_SSIZE_T_CLEAN is defined before including Python.h, length is a
Py_ssize_t rather than an int for all # variants of formats (s#, y#, etc.)
*/
#define PY_SSIZE_T_CLEAN
#include <Python.h>
#include <SDL.h>
/* IS_SDLv1 is 1 if SDL 1.x.x, 0 otherwise */
/* IS_SDLv2 is 1 if at least SDL 2.0.0, 0 otherwise */
#if (SDL_VERSION_ATLEAST(2, 0, 0))
#define IS_SDLv2 1
#define IS_SDLv1 0
#else
#define IS_SDLv2 0
#define IS_SDLv1 1
#endif
/*#if IS_SDLv1 && PG_MAJOR_VERSION >= 2
#error pygame 2 requires SDL 2
#endif*/
#if IS_SDLv2
/* SDL 1.2 constants removed from SDL 2 */
typedef enum {
SDL_HWSURFACE = 0,
SDL_RESIZABLE = SDL_WINDOW_RESIZABLE,
SDL_ASYNCBLIT = 0,
SDL_OPENGL = SDL_WINDOW_OPENGL,
SDL_OPENGLBLIT = 0,
SDL_ANYFORMAT = 0,
SDL_HWPALETTE = 0,
SDL_DOUBLEBUF = 0,
SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN,
SDL_HWACCEL = 0,
SDL_SRCCOLORKEY = 0,
SDL_RLEACCELOK = 0,
SDL_SRCALPHA = 0,
SDL_NOFRAME = SDL_WINDOW_BORDERLESS,
SDL_GL_SWAP_CONTROL = 0,
TIMER_RESOLUTION = 0
} PygameVideoFlags;
/* the wheel button constants were removed from SDL 2 */
typedef enum {
PGM_BUTTON_LEFT = SDL_BUTTON_LEFT,
PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT,
PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE,
PGM_BUTTON_WHEELUP = 4,
PGM_BUTTON_WHEELDOWN = 5,
PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2,
PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2,
PGM_BUTTON_KEEP = 0x80
} PygameMouseFlags;
typedef enum {
/* Any SDL_* events here are for backward compatibility. */
SDL_NOEVENT = 0,
SDL_ACTIVEEVENT = SDL_USEREVENT,
SDL_VIDEORESIZE,
SDL_VIDEOEXPOSE,
PGE_MIDIIN,
PGE_MIDIOUT,
PGE_KEYREPEAT, /* Special internal pygame event, for managing key-presses */
/* DO NOT CHANGE THE ORDER OF EVENTS HERE */
PGE_WINDOWSHOWN,
PGE_WINDOWHIDDEN,
PGE_WINDOWEXPOSED,
PGE_WINDOWMOVED,
PGE_WINDOWRESIZED,
PGE_WINDOWSIZECHANGED,
PGE_WINDOWMINIMIZED,
PGE_WINDOWMAXIMIZED,
PGE_WINDOWRESTORED,
PGE_WINDOWENTER,
PGE_WINDOWLEAVE,
PGE_WINDOWFOCUSGAINED,
PGE_WINDOWFOCUSLOST,
PGE_WINDOWCLOSE,
PGE_WINDOWTAKEFOCUS,
PGE_WINDOWHITTEST,
/* Here we define PGPOST_* events, events that act as a one-to-one
* proxy for SDL events (and some extra events too!), the proxy is used
* internally when pygame users use event.post()
*
* Thankfully, SDL2 provides over 8000 userevents, so theres no need
* to worry about wasting userevent space.
*
* IMPORTANT NOTE: Do not post events directly with these proxy types,
* use the appropriate functions in event.c, that handle these proxy
* events for you.
* Proxy events are for internal use only */
PGPOST_EVENTBEGIN, /* mark start of proxy-events */
PGPOST_ACTIVEEVENT = PGPOST_EVENTBEGIN,
PGPOST_AUDIODEVICEADDED,
PGPOST_AUDIODEVICEREMOVED,
PGPOST_CONTROLLERAXISMOTION,
PGPOST_CONTROLLERBUTTONDOWN,
PGPOST_CONTROLLERBUTTONUP,
PGPOST_CONTROLLERDEVICEADDED,
PGPOST_CONTROLLERDEVICEREMOVED,
PGPOST_CONTROLLERDEVICEREMAPPED,
PGPOST_DOLLARGESTURE,
PGPOST_DOLLARRECORD,
PGPOST_DROPFILE,
PGPOST_DROPTEXT,
PGPOST_DROPBEGIN,
PGPOST_DROPCOMPLETE,
PGPOST_FINGERMOTION,
PGPOST_FINGERDOWN,
PGPOST_FINGERUP,
PGPOST_KEYDOWN,
PGPOST_KEYUP,
PGPOST_JOYAXISMOTION,
PGPOST_JOYBALLMOTION,
PGPOST_JOYHATMOTION,
PGPOST_JOYBUTTONDOWN,
PGPOST_JOYBUTTONUP,
PGPOST_JOYDEVICEADDED,
PGPOST_JOYDEVICEREMOVED,
PGPOST_MIDIIN,
PGPOST_MIDIOUT,
PGPOST_MOUSEMOTION,
PGPOST_MOUSEBUTTONDOWN,
PGPOST_MOUSEBUTTONUP,
PGPOST_MOUSEWHEEL,
PGPOST_MULTIGESTURE,
PGPOST_NOEVENT,
PGPOST_QUIT,
PGPOST_SYSWMEVENT,
PGPOST_TEXTEDITING,
PGPOST_TEXTINPUT,
PGPOST_VIDEORESIZE,
PGPOST_VIDEOEXPOSE,
PGPOST_WINDOWSHOWN,
PGPOST_WINDOWHIDDEN,
PGPOST_WINDOWEXPOSED,
PGPOST_WINDOWMOVED,
PGPOST_WINDOWRESIZED,
PGPOST_WINDOWSIZECHANGED,
PGPOST_WINDOWMINIMIZED,
PGPOST_WINDOWMAXIMIZED,
PGPOST_WINDOWRESTORED,
PGPOST_WINDOWENTER,
PGPOST_WINDOWLEAVE,
PGPOST_WINDOWFOCUSGAINED,
PGPOST_WINDOWFOCUSLOST,
PGPOST_WINDOWCLOSE,
PGPOST_WINDOWTAKEFOCUS,
PGPOST_WINDOWHITTEST,
PGE_USEREVENT, /* this event must stay in this position only */
PG_NUMEVENTS = SDL_LASTEVENT /* Not an event. Indicates end of user events. */
} PygameEventCode;
typedef enum {
SDL_APPFOCUSMOUSE,
SDL_APPINPUTFOCUS,
SDL_APPACTIVE
} PygameAppCode;
/* Surface flags: based on SDL 1.2 flags */
typedef enum {
PGS_SWSURFACE = 0x00000000,
PGS_HWSURFACE = 0x00000001,
PGS_ASYNCBLIT = 0x00000004,
PGS_ANYFORMAT = 0x10000000,
PGS_HWPALETTE = 0x20000000,
PGS_DOUBLEBUF = 0x40000000,
PGS_FULLSCREEN = 0x80000000,
PGS_SCALED = 0x00000200,
PGS_OPENGL = 0x00000002,
PGS_OPENGLBLIT = 0x0000000A,
PGS_RESIZABLE = 0x00000010,
PGS_NOFRAME = 0x00000020,
PGS_SHOWN = 0x00000040, /* Added from SDL 2 */
PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */
PGS_HWACCEL = 0x00000100,
PGS_SRCCOLORKEY = 0x00001000,
PGS_RLEACCELOK = 0x00002000,
PGS_RLEACCEL = 0x00004000,
PGS_SRCALPHA = 0x00010000,
PGS_PREALLOC = 0x01000000
} PygameSurfaceFlags;
#else /* IS_SDLv2 */
/* To maintain SDL 1.2 build support. */
#define PGE_USEREVENT SDL_USEREVENT
#define PG_NUMEVENTS SDL_NUMEVENTS
#define PGPOST_EVENTBEGIN 0
/* These midi events were originally defined in midi.py.
* Note: They are outside the SDL_USEREVENT/SDL_NUMEVENTS event range for
* SDL 1.2. */
#define PGE_MIDIIN PGE_USEREVENT + 10
#define PGE_MIDIOUT PGE_USEREVENT + 11
#endif /* IS_SDLv1 */
//TODO Implement check below in a way that does not break CI
/* New buffer protocol (PEP 3118) implemented on all supported Py versions.
#if !defined(Py_TPFLAGS_HAVE_NEWBUFFER)
#error No support for PEP 3118/Py_TPFLAGS_HAVE_NEWBUFFER. Please use a supported Python version.
#endif */
#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
#define DEL_ATTR_NOT_SUPPORTED_CHECK(name, value) \
do { \
if (!value) { \
if (name) { \
PyErr_Format(PyExc_AttributeError, \
"Cannot delete attribute %s", \
name); \
} else { \
PyErr_SetString(PyExc_AttributeError, \
"Cannot delete attribute"); \
} \
return -1; \
} \
} while (0)
/*
* Initialization checks
*/
#define VIDEO_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_VIDEO)) \
return RAISE(pgExc_SDLError, "video system not initialized")
#define CDROM_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_CDROM)) \
return RAISE(pgExc_SDLError, "cdrom system not initialized")
#define JOYSTICK_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \
return RAISE(pgExc_SDLError, "joystick system not initialized")
/* thread check */
#ifdef WITH_THREAD
#define PG_CHECK_THREADS() (1)
#else /* ~WITH_THREAD */
#define PG_CHECK_THREADS() \
(RAISE(PyExc_NotImplementedError, \
"Python built without thread support"))
#endif /* ~WITH_THREAD */
#define PyType_Init(x) (((x).ob_type) = &PyType_Type)
/*
* event module internals
*/
struct pgEventObject {
PyObject_HEAD int type;
PyObject *dict;
};
/*
* surflock module internals
*/
typedef struct {
PyObject_HEAD PyObject *surface;
PyObject *lockobj;
PyObject *weakrefs;
} pgLifetimeLockObject;
/*
* surface module internals
*/
struct pgSubSurface_Data {
PyObject *owner;
int pixeloffset;
int offsetx, offsety;
};
/*
* color module internals
*/
struct pgColorObject {
PyObject_HEAD
Uint8 data[4];
Uint8 len;
};
/*
* include public API
*/
#include "include/_pygame.h"
#include "pgimport.h"
/* Slot counts.
* Remember to keep these constants up to date.
*/
#define PYGAMEAPI_RECT_NUMSLOTS 5
#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2
#define PYGAMEAPI_DISPLAY_NUMSLOTS 2
#define PYGAMEAPI_SURFACE_NUMSLOTS 4
#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8
#define PYGAMEAPI_RWOBJECT_NUMSLOTS 6
#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2
#define PYGAMEAPI_COLOR_NUMSLOTS 5
#define PYGAMEAPI_MATH_NUMSLOTS 2
#define PYGAMEAPI_CDROM_NUMSLOTS 2
#if PG_API_VERSION == 1
#define PYGAMEAPI_BASE_NUMSLOTS 19
#define PYGAMEAPI_EVENT_NUMSLOTS 4
#else /* PG_API_VERSION == 2 */
#define PYGAMEAPI_BASE_NUMSLOTS 24
#define PYGAMEAPI_EVENT_NUMSLOTS 6
#endif /* PG_API_VERSION == 2 */
#endif /* _PYGAME_INTERNAL_H */