rpg-szi/othercharacters.py

87 lines
2.4 KiB
Python

from mesa import Agent
import random
def dice(number):
return random.randint(1, number)
class Wall(Agent):
def __init__(self, unique_id, model):
super().__init__(unique_id, model)
def step(self):
pass
class Box(Agent):
def __init__(self, unique_id, model):
super().__init__(unique_id, model)
self.gold = 3 * dice(6)
self.isBox = True
self.isCreature = False
def step(self):
pass
class Weapon():
def __init__(self, name, type, damage):
self.name = name
self.type = type
self.damage = damage
class Armor():
def __init__(self, name, defence, mp):
self.name = name
self.defence = defence
self.mag_protection = mp
class Creature(Agent):
def __init__(self, unique_id, model, n, s, a, w, maxhp, hp, weap, arm, g):
super().__init__(unique_id, model)
self.name = n
self.strength = s
self.agility = a
self.wisdom = w
self.maxHealth = maxhp
self.health = hp
self.gold = g
self.weapon1 = weap
self.armor = arm
self.isBox = False
self.isCreature = True
def meleeAttack(self, opponent):
attackValue = self.strength + dice(6)
defenseValue = opponent.strength + opponent.armor.defence
damage = attackValue - defenseValue
if damage > 0:
opponent.health = opponent.health - (damage + self.weapon1.damage)
def rangeAttack(self, opponent):
attackValue = self.agility + dice(6)
defenseValue = opponent.agility
damage = attackValue - defenseValue
if (damage > 0) and (damage + self.weapon1.damage - opponent.armor.defence > 0):
opponent.health = opponent.health - (damage + self.weapon1.damage - opponent.armor.defence)
def magicAttack(self, opponent):
attackValue = self.wisdom + dice(6)
defenseValue = opponent.wisdom
damage = attackValue - defenseValue
if (damage > 0) and (damage + self.weapon1.damage - opponent.armor.mag_protection > 0):
opponent.health = opponent.health - (damage + self.weapon1.damage - opponent.armor.mag_protection)
def defaultAttack(self, opponent):
if self.weapon1.type == "Meele":
self.meleeAttack(opponent)
elif self.weapon1.type == "Range":
self.rangeAttack(opponent)
else:
self.magicAttack(opponent)