AI-Project/survival/generators/player_generator.py

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from survival.components.OnCollisionComponent import OnCollisionComponent
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from survival.components.camera_target_component import CameraTargetComponent
from survival.components.input_component import InputComponent
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from survival.components.inventory_component import InventoryComponent
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from survival.components.movement_component import MovementComponent
from survival.components.position_component import PositionComponent
from survival.components.sprite_component import SpriteComponent
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from survival.components.time_component import TimeComponent
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class PlayerGenerator:
def create_player(self, world, game_map):
player = world.create_entity()
pos = PositionComponent([0, 0], [0, 0])
world.add_component(player, pos)
world.add_component(player, MovementComponent())
world.add_component(player, InputComponent())
world.add_component(player, OnCollisionComponent())
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world.add_component(player, InventoryComponent())
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camera_target = CameraTargetComponent(pos)
world.add_component(player, camera_target)
game_map.add_entity(player, pos)
sprite = SpriteComponent('stevenson.png')
sprite.set_scale(1)
world.add_component(player, sprite)
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world.add_component(player, TimeComponent(0, 0, 0, 0))
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return player