AI-Project/survival/systems/movement_system.py

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from survival import esper, GameMap
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from survival.components.movement_component import MovementComponent
from survival.components.moving_component import MovingComponent
from survival.components.position_component import PositionComponent
from survival.components.sprite_component import SpriteComponent
class MovementSystem(esper.Processor):
def __init__(self, game_map: GameMap):
self.map = game_map
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def process(self, dt):
for ent, (mov, pos, moving, sprite) in self.world.get_components(MovementComponent, PositionComponent,
MovingComponent,
SpriteComponent):
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# cost = self.map.get_cost(moving.target)
# pos.position[0] += moving.direction_vector[0] * mov.speed * dt / 100 / cost
# pos.position[1] += moving.direction_vector[1] * mov.speed * dt / 100 / cost
#
# if abs(moving.target[0] * 32 - pos.position[0]) < 1 * mov.speed and abs(
# pos.position[1] - moving.target[1] * 32) < 1 * mov.speed:
# pos.position = [moving.target[0] * 32, moving.target[1] * 32]
# self.world.remove_component(ent, MovingComponent)
pos.position = [moving.target[0] * 32, moving.target[1] * 32]
self.world.remove_component(ent, MovingComponent)