27 lines
1.2 KiB
Python
27 lines
1.2 KiB
Python
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import pygame
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from survival import esper
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from survival.components.input_component import InputComponent
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from survival.components.moving_component import MovingComponent
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from survival.components.position_component import PositionComponent
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class InputSystem(esper.Processor):
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def __init__(self):
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self.map = None
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def process(self, dt):
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for ent, (inp, pos) in self.world.get_components(InputComponent, PositionComponent):
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keys = pygame.key.get_pressed()
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if self.world.has_component(ent, MovingComponent):
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continue
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if keys[pygame.K_LEFT]:
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self.world.add_component(ent, MovingComponent([-1, 0], [pos.grid_position[0] - 1, pos.grid_position[1]]))
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elif keys[pygame.K_RIGHT]:
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self.world.add_component(ent, MovingComponent([1, 0], [pos.grid_position[0] + 1, pos.grid_position[1]]))
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elif keys[pygame.K_DOWN]:
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self.world.add_component(ent, MovingComponent([0, 1], [pos.grid_position[0], pos.grid_position[1] + 1]))
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elif keys[pygame.K_UP]:
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self.world.add_component(ent, MovingComponent([0, -1], [pos.grid_position[0], pos.grid_position[1] - 1]))
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