AI-Project/survival/systems/collision_system.py

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2021-03-28 18:05:52 +02:00
from survival import esper
from survival.components.moving_component import MovingComponent
from survival.components.position_component import PositionComponent
class CollisionSystem(esper.Processor):
def __init__(self, game_map):
self.map = game_map
def process(self, dt):
for ent, (pos, moving) in self.world.get_components(PositionComponent, MovingComponent):
if moving.checked_collision:
continue
moving.checked_collision = True
if self.check_collision(moving.movement_target):
self.world.remove_component(ent, MovingComponent)
else:
self.map.move_entity(pos.grid_position, moving.movement_target)
pos.grid_position = moving.movement_target
def check_collision(self, pos):
return self.map.is_colliding(pos)