AI-Project/survival/__init__.py

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import pygame
from settings import SCREEN_WIDTH, SCREEN_HEIGHT
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from survival import esper
from survival.camera import Camera
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from survival.components.camera_target_component import CameraTargetComponent
from survival.components.input_component import InputComponent
from survival.components.movement_component import MovementComponent
from survival.components.position_component import PositionComponent
from survival.components.sprite_component import SpriteComponent
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from survival.game_map import GameMap
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from survival.player_generator import PlayerGenerator
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from survival.resource_generator import ResourceGenerator
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from survival.systems.camera_system import CameraSystem
from survival.systems.collision_system import CollisionSystem
from survival.systems.draw_system import DrawSystem
from survival.systems.input_system import InputSystem
from survival.systems.movement_system import MovementSystem
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from survival.world_generator import WorldGenerator
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if __name__ == '__main__':
pygame.init()
win = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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pygame.display.set_caption("AI Project")
clock = pygame.time.Clock()
game_map = GameMap(int(SCREEN_WIDTH / 32) * 2, 2 * int(SCREEN_HEIGHT / 32) + 1)
camera = Camera(game_map.width * 32, game_map.height * 32, win)
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world = WorldGenerator().create_world(camera, game_map)
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player = PlayerGenerator().create_player(world, game_map)
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ResourceGenerator(world, game_map).generate_resources()
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run = True
while run:
# Set the framerate
ms = clock.tick(60)
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events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
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win.fill((0, 0, 0))
game_map.draw(camera)
world.process(ms)
pygame.display.update()