Remove obsolete code

This commit is contained in:
Kanewersa 2021-06-19 00:03:08 +02:00
parent 3c0fe20132
commit 094e33bb0c
3 changed files with 0 additions and 81 deletions

View File

@ -1,78 +0,0 @@
from random import randint
import pygame
class Player:
def __init__(self):
# self.pos = [1024, 512]
# self.velocity = [0, 0]
# self.image = Image('stevenson.png')
# self.image.set_scale(2)
# self.speed = 30
# self.movement_target = [self.pos[0], self.pos[1]]
# self.timer = 0
pass
def draw(self, camera):
self.image.pos = self.pos
camera.draw(self.image)
def is_moving(self):
return self.pos != self.movement_target
def move_in_random_direction(self):
value = randint(0, 3)
random_movement = {
0: self.move_up,
1: self.move_down,
2: self.move_left,
3: self.move_right
}
random_movement[value]()
def update(self, delta, pressed_keys):
if self.is_moving():
if self.velocity[0] != 0:
self.pos[0] += self.velocity[0] * self.speed * delta / 100
if abs(self.movement_target[0] - self.pos[0]) < 0.1 * self.speed:
self.velocity = [0, 0]
self.pos = self.movement_target
else:
self.pos[1] += self.velocity[1] * self.speed * delta / 100
if abs(self.pos[1] - self.movement_target[1]) < 0.1 * self.speed:
self.velocity = [0, 0]
self.pos = self.movement_target
return
self.timer += delta
if self.timer > 1000:
self.move_in_random_direction()
self.timer = 0
if pressed_keys[pygame.K_LEFT]:
self.move_left()
elif pressed_keys[pygame.K_RIGHT]:
self.move_right()
elif pressed_keys[pygame.K_DOWN]:
self.move_down()
elif pressed_keys[pygame.K_UP]:
self.move_up()
def move_left(self):
self.velocity = [-1, 0]
self.movement_target = [self.pos[0] - 32, self.pos[1]]
def move_right(self):
self.velocity = [1, 0]
self.movement_target = [self.pos[0] + 32, self.pos[1]]
def move_up(self):
self.velocity = [0, -1]
self.movement_target = [self.pos[0], self.pos[1] - 32]
def move_down(self):
self.velocity = [0, 1]
self.movement_target = [self.pos[0], self.pos[1] + 32]

View File

@ -7,8 +7,6 @@ from survival.components.resource_component import ResourceComponent
class AutomationComponent:
pass
# def __init__(self):
# self.resources = []
class AutomationSystem(esper.Processor):

View File

@ -8,7 +8,6 @@ class TileLayer:
self.width = width
self.height = height
self.tiles: list[list[Tile]] = TileGenerator.generate_biome_tiles(width, height)
# self.tiles: list[list[Tile]] = TileGenerator.generate_random_tiles(width, height)
self.image = Image('atlas.png')
def draw(self, camera, visible_area):