Użycie nowo dodanych tile'ów w poszczególnych biomach.
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@ -16,8 +16,8 @@ class TileGenerator:
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"Puddle": Tile(origin=(96, 64), cost=20),
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"Puddle": Tile(origin=(96, 64), cost=20),
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"DarkGrass": Tile(origin=(64, 96), cost=2),
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"DarkGrass": Tile(origin=(64, 96), cost=2),
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"Water": Tile(origin=(96, 96), cost=3),
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"Water": Tile(origin=(96, 96), cost=3),
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"Ice": Tile(origin=(0, 64), cost=2),
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"Ice": Tile(origin=(0, 96), cost=2),
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"Ice2": Tile(origin=(32, 64), cost=2),
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"Ice2": Tile(origin=(32, 96), cost=2),
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}
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}
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TilesValues = list(Tiles.values())
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TilesValues = list(Tiles.values())
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